🎲 Tactical Reroll

Captain with Jump Pack Space Marines · Characters

Value20
Offense18
Defense22
Utility79
Points75
Models1

Captain with Jump Pack is a single model for 75 points in the Space Marines army. On points efficiency the unit ranks 82nd of 87 Space Marines units overall and 22nd of 26 among characters, with a value score of 20/100 (offense 18, defense 22). Per point, the unit hits hardest into chaff (57th percentile) and is toughest against anti-tank (45th percentile).

🪂 Deep Strike🪽 Fly👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Heavy Bolt Pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.49Heavy Bolt Pistol◇ option: Hand flamer · 1.17 per model4.32Astartes Chainsword◇ option: Power fist · 3.47 per model57
MEQ5 × T4 Sv3+ W2 infantry0.22Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.93 per model1.94Astartes Chainsword◇ option: Power fist · 4.63 per model22
TEQ5 × T5 Sv2+ 4++ W3 infantry0.10Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.44 per model0.86Astartes Chainsword◇ option: Power fist · 2.33 per model14
Light vehicleT10 Sv3+ W12 vehicle0.07Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.37 per model0.65Astartes Chainsword◇ option: Thunder Hammer · 1.85 per model13
Heavy vehicleT12 Sv2+ W16 vehicle0.05Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.30 per model0.43Astartes Chainsword◇ option: Thunder Hammer · 1.67 per model15

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)40.027
SpecialS5 AP-1 D1 (heavy bolter-class)20.018
PlasmaS8 AP-2 D2 (plasma, power fist)9.6029
EliteS6 AP-2 D3 (elite melee, precision)8.0023
Anti-tankS12 AP-3 D6 (lascannon, melta)5.9345

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts19
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Space Marines characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Judiciar1 model55639729596.317.585.194.213.79
Ancient in Terminator Armour1 model65627252404.275.702.932.281.71
Techmarine1 model55568032595.055.663.682.961.41
Captain in Gravis Armour1 model80495742194.175.552.641.391.04
Captain in Terminator Armour1 model85455039473.925.222.491.310.98
Chaplain1 model60426124534.824.632.692.310.77

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings