Fortis Kill Team
CInfantry · 82nd of 86 in the army
210 pts for 10
In none of 60 tournament lists yet
Damage B
4.69 per 100 pts into light infantry, 46th in the army
Toughness B
45 plasma shots to kill, 21.4 per 100 pts
Try it
Armory
This setup
1 × Grenade Launcher, 3 × Deathwatch bolt rifle, 2 × Pyreblaster, 2 × Plasma incinerator, 1 × Castellan Launcher, 1 × Vengor launcher · 3 × Chainsword, 7 × Knives and Fists
4.7 of 5 slain in a turn
Change setup
4.53 per 100 pts · 4.7 of 5 slain
Our dice maths, the target in cover, an average turn.
Pinned · into Intercessors
In play
- Best rules
- Deathwatch Support up to +38% (the tactical doctrine is active)
- Led by
- Judiciar · Librarian · Lieutenant +7 more
- Last change
- 210 pts, was 195 on 18 Oct: -7% damage per point · What changed ›
Damage by target
- Light infantry4.6946th in army
- Marines3.6647th in army
- Elite infantry2.2645th in army
- Light vehicles2.1848th in army
- Heavy vehicles1.4545th in army
Wounds per 100 pts in a turn, each target's best squad, targets in cover. How we score ›
Damage per weapon
Each weapon on one model, into each target: wounds removed in one volley or one fight, with our own maths on the same table as above. Weapons with more than one profile show the best one for each target; the deepest blue cell is this unit's best weapon into that target.
| Weapon | Light infantry | Marines | Elite infantry | Light vehicles | Heavy vehicles |
|---|---|---|---|---|---|
| Vengor launcherranged | 2.78 | 2.22 | 1.32 | 0.89 | 0.59 |
| Plasma incineratorranged · default wargear | 1.11 | 1.48 | 0.84 | 0.74 | 0.59 |
| Superkrak missile launcherranged | 0.56 | 0.74 | 0.67 | 1.11 | 0.56 |
| Grenade Launcherranged | 1.67 | 0.56 | 0.50 | 0.50 | 0.25 |
| Superfrag missile launcherranged · default wargear | 2.22 | 0.83 | 0.37 | 0.22 | 0.15 |
| Deathwatch bolt rifleranged · default wargear | 1.00 | 0.56 | 0.33 | 0.33 | 0.25 |
| Pyreblasterranged · default wargear | 1.56 | 0.58 | 0.19 | 0.19 | 0.10 |
| Plasma pistolranged | 0.42 | 0.56 | 0.33 | 0.28 | 0.22 |
| Hand flamerranged | 1.33 | 0.33 | 0.17 | 0.17 | 0.08 |
| Castellan Launcherranged · default wargear | 0.74 | 0.33 | 0.15 | 0.11 | 0.07 |
| Bolt pistolranged · default wargear | 0.28 | 0.13 | 0.06 | 0.04 | 0.03 |
| Heavy Bolt Pistolranged · default wargear | 0.28 | 0.13 | 0.06 | 0.04 | 0.03 |
| Thunder Hammermelee | 1.25 | 1.50 | 1.88 | 1.25 | 1.13 |
| Power fistmelee | 1.67 | 1.78 | 1.21 | 0.89 | 0.67 |
| Power weaponmelee | 1.78 | 0.89 | 0.44 | 0.30 | 0.22 |
| Chainswordmelee · default wargear | 1.48 | 0.67 | 0.30 | 0.22 | 0.15 |
| Knives and Fistsmelee · default wargear | 0.89 | 0.33 | 0.11 | 0.11 | 0.06 |
How it's graded
- TierC82nd of 86 in Space Marines
- Damagewithin the army
- Toughnesswithin the army
- Mathsnot yet
Tier reads how often lists take it, with reviewers' lists and our maths. Damage and Toughness are our dice alone; Maths is our points-value model. How we score ›
Our Tier, and the sword and shield letters, compare units point for point within their army, from tournament results and the maths. They say nothing about whether a model is fun to field or worth painting: plenty of units outside the top letters win games in the right list.
Questions
- How many points is Fortis Kill Team?
- 210 pts for 10 models.
- What does Fortis Kill Team do in an average turn?
- Wounds removed per 100 pts in one turn, with each target's best squad by our maths and the target in cover:
- light infantry 4.69;
- marines 3.66;
- elite infantry 2.26;
- light vehicles 2.18;
- heavy vehicles 1.45.
- What is the best loadout for Fortis Kill Team?
- Against Intercessors, its best target: 1 × Grenade Launcher, 3 × Deathwatch bolt rifle, 2 × Pyreblaster, 2 × Plasma incinerator, 1 × Castellan Launcher, 1 × Vengor launcher · 3 × Chainsword, 7 × Knives and Fists, by our maths, as in Try it on this page.
- What is the best detachment for Fortis Kill Team?
- No detachment rule in our maths adds to Fortis Kill Team's attacks; Space Marines' winning lists play Firestorm Assault Force most (50% of them).
- What tier is Fortis Kill Team in 11th edition?
- C tier. Per 100 pts it removes 4.69 wounds from light infantry; the whole unit takes 45 plasma shots to destroy (21.4 per 100 pts).
Compared with, in its role: Terminator Assault Squad · Inceptor Squad · Eradicator Squad with Heavy Bolters
Stats, wargear options and rules: see the official Space Marines codex. Data as of October 22, 2026
Sources
Tier letters: the grimstat-corpus tournament lists (CC BY 4.0), August – October 2026, and reviewers' free tier lists.
Reviewers whose lists count for Space Marines:
- Auspex Tactics 16 Oct 2026
- Brother Tobias 14 Oct 2026
- TacticalRock40K 10 Oct 2026
- TacticalRock40K 26 Sep 2026
- Auspex Tactics 4 Aug 2026
- Brother Tobias 8 Jul 2026
These reviewers aren't affiliated with Tactical Reroll and don't endorse our letters. To have a list removed, tell us.