🎲 Tactical Reroll

Lieutenant Space Marines · Characters

Value20
Offense17
Defense23
Utility40
Points45
Models1

Lieutenant is a single model for 45 points in the Space Marines army. On points efficiency the unit ranks 83rd of 87 Space Marines units overall and 23rd of 26 among characters, with a value score of 20/100 (offense 17, defense 23). Per point, the unit hits hardest into chaff (54th percentile) and is toughest against elite (36th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Close combat weapon, Master-crafted bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.06Master-crafted bolter4.12Close combat weapon◇ option: Master-crafted power weapon · 2.78 per model54
MEQ5 × T4 Sv3+ W2 infantry1.85Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.93 per model1.54Close combat weapon◇ option: Master-crafted power weapon · 3.70 per model19
TEQ5 × T5 Sv2+ 4++ W3 infantry0.80Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.44 per model0.51Close combat weapon◇ option: Power fist · 1.91 per model13
Light vehicleT10 Sv3+ W12 vehicle0.62Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.37 per model0.51Close combat weapon◇ option: Power fist · 1.48 per model12
Heavy vehicleT12 Sv2+ W16 vehicle0.41Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.30 per model0.26Close combat weapon◇ option: Power fist · 1.11 per model14

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)53.335
SpecialS5 AP-1 D1 (heavy bolter-class)26.732
PlasmaS8 AP-2 D2 (plasma, power fist)8.0018
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)5.0830

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts49
Action economyUnits per 100 pts: cheap bodies for actions97
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Judiciar1 model55639729596.317.585.194.213.79
Ancient in Terminator Armour1 model65627252404.275.702.932.281.71
Techmarine1 model55568032595.055.663.682.961.41
Chaplain1 model60426124534.824.632.692.310.77
Chaplain on Bike1 model70404536704.133.972.311.980.66
Bladeguard Ancient1 model40341653484.631.740.580.580.29

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings