Lieutenant Space Marines · Characters
Lieutenant is a single model for 45 points in the Space Marines army. On points efficiency the unit ranks 83rd of 87 Space Marines units overall and 23rd of 26 among characters, with a value score of 20/100 (offense 17, defense 23). Per point, the unit hits hardest into chaff (54th percentile) and is toughest against elite (36th percentile).
🏃 Action unit
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Close combat weapon, Master-crafted bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.06Master-crafted bolter | 4.12Close combat weapon◇ option: Master-crafted power weapon · 2.78 per model | 54 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.85Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.93 per model | 1.54Close combat weapon◇ option: Master-crafted power weapon · 3.70 per model | 19 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.80Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.44 per model | 0.51Close combat weapon◇ option: Power fist · 1.91 per model | 13 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.62Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.37 per model | 0.51Close combat weapon◇ option: Power fist · 1.48 per model | 12 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.41Master-crafted bolter◇ option: Plasma pistol (supercharge) · 0.30 per model | 0.26Close combat weapon◇ option: Power fist · 1.11 per model | 14 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 53.3 | 35 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.7 | 32 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.00 | 18 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.08 | 30 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 49 |
| Action economyUnits per 100 pts: cheap bodies for actions | 97 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Marines characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Judiciar1 model | 55 | 63 | 97 | 29 | 59 | 6.31 | 7.58 | 5.19 | 4.21 | 3.79 |
| Ancient in Terminator Armour1 model | 65 | 62 | 72 | 52 | 40 | 4.27 | 5.70 | 2.93 | 2.28 | 1.71 |
| Techmarine1 model | 55 | 56 | 80 | 32 | 59 | 5.05 | 5.66 | 3.68 | 2.96 | 1.41 |
| Chaplain1 model | 60 | 42 | 61 | 24 | 53 | 4.82 | 4.63 | 2.69 | 2.31 | 0.77 |
| Chaplain on Bike1 model | 70 | 40 | 45 | 36 | 70 | 4.13 | 3.97 | 2.31 | 1.98 | 0.66 |
| Bladeguard Ancient1 model | 40 | 34 | 16 | 53 | 48 | 4.63 | 1.74 | 0.58 | 0.58 | 0.29 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.