🎲 Tactical Reroll

Vanguard Veteran Squad with Jump Packs Space Marines · Infantry

Value42
Offense47
Defense37
Utility74
Points105
Models5

Vanguard Veteran Squad with Jump Packs come as 5 models for 105 points in the Space Marines army. On points efficiency the unit ranks 56th of 87 Space Marines units overall and 18th of 23 among infantry, with a value score of 42/100 (offense 47, defense 37). Per point, the unit hits hardest into chaff (86th percentile) and is toughest against anti-tank (71st percentile).

🪂 Deep Strike🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Vanguard Veteran Weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.28Bolt pistol◇ option: Hand flamer · 1.16 per model6.94Vanguard Veteran Weapon86
MEQ5 × T4 Sv3+ W2 infantry0.11Bolt pistol◇ option: Plasma pistol (supercharge) · 0.93 per model4.23Vanguard Veteran Weapon◇ option: Master-crafted Power Weapon · 1.59 per model65
TEQ5 × T5 Sv2+ 4++ W3 infantry0.04Bolt pistol◇ option: Inferno Pistol · 0.41 per model2.12Vanguard Veteran Weapon◇ option: Master-crafted Power Weapon · 0.80 per model45
Light vehicleT10 Sv3+ W12 vehicle0.04Bolt pistol◇ option: Grav-pistol · 0.56 per model1.06Vanguard Veteran Weapon◇ option: Master-crafted Power Weapon · 0.44 per model24
Heavy vehicleT12 Sv2+ W16 vehicle0.02Bolt pistol◇ option: Grav-pistol · 0.37 per model0.70Vanguard Veteran Weapon◇ option: Master-crafted Power Weapon · 0.33 per model28

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)57.138
SpecialS5 AP-1 D1 (heavy bolter-class)28.635
PlasmaS8 AP-2 D2 (plasma, power fist)8.5723
EliteS6 AP-2 D3 (elite melee, precision)10.743
Anti-tankS12 AP-3 D6 (lascannon, melta)8.0071

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts80
Action economyUnits per 100 pts: cheap bodies for actions43
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Company Heroes4 models105706971227.255.732.541.591.17
Infernus Squad5 models856579513710.26.803.431.721.14
Hellblaster Squad5 models110649533246.318.554.014.203.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings