🎲 Tactical Reroll

Desolation Squad Space Marines · Infantry

Value18
Offense26
Defense10
Utility6
Points180
Models5

Desolation Squad comes as 5 models for 180 points in the Space Marines army. On points efficiency the unit ranks 84th of 87 Space Marines units overall and 23rd of 23 among infantry, with a value score of 18/100 (offense 26, defense 10). Per point, the unit hits hardest into chaff (74th percentile) and is toughest against anti-tank (21st percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Close combat weapon, Castellan Launcher, Superfrag Rocket Launcher): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.52Castellan Launcher + Superfrag Rocket Launcher◇ option: Vengor launcher · 1.99 per model2.47Close combat weapon74
MEQ5 × T4 Sv3+ W2 infantry3.16Castellan Launcher + Superfrag Rocket Launcher◇ option: Vengor launcher · 1.83 per model0.93Close combat weapon46
TEQ5 × T5 Sv2+ 4++ W3 infantry1.16Castellan Launcher + Superfrag Rocket Launcher◇ option: Vengor launcher · 1.30 per model0.31Close combat weapon21
Light vehicleT10 Sv3+ W12 vehicle0.67Castellan Launcher + Superfrag Rocket Launcher◇ option: Vengor launcher · 0.97 per model0.31Close combat weapon14
Heavy vehicleT12 Sv2+ W16 vehicle0.33Castellan Launcher + Superfrag Rocket Launcher◇ option: Vengor launcher · 0.65 per model0.15Close combat weapon11

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)33.321
SpecialS5 AP-1 D1 (heavy bolter-class)16.712
PlasmaS8 AP-2 D2 (plasma, power fist)5.004
EliteS6 AP-2 D3 (elite melee, precision)6.2513
Anti-tankS12 AP-3 D6 (lascannon, melta)4.6721

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts62
Action economyUnits per 100 pts: cheap bodies for actions16
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Terminator Assault Squad5 models155929193315.256.054.193.563.23
Centurion Assault Squad3 models15086937985.394.945.745.613.33
Terminator Squad5 models160798176295.095.653.282.772.08
Centurion Devastator Squad3 models17568716464.332.862.384.403.03
Inceptor Squad3 models125507328515.215.742.902.201.47
Devastator Squad5 models120425627205.095.432.351.450.96

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings