Watch Captain Artemis
CEpic Heroes · 81st of 86 in the army
75 pts
In none of 60 tournament lists yet
The same datasheet is in Agents of the Imperium too.
Damage A
Leads: +25% for Deathwatch Veterans
Toughness C
16 plasma shots to kill, 20.7 per 100 pts
Try it
Armory
This setup
1 × Hellfire Extremis · 1 × Master-crafted power weapon
2.7 of 5 slain in a turn
Change setup
7.26 per 100 pts · 2.7 of 5 slain
Our dice maths, the target in cover, an average turn.
Pinned · into Intercessors
In play
- Best rules
- Deathwatch Support up to +100% (the tactical doctrine is active)
- Abilities
- Leader
- Last change
- 75 pts, was 65 on 18 Oct: -13% damage per point · What changed ›
Damage by target
- Light infantry5.5630th in army
- Marines5.927th in army
- Elite infantry2.8226th in army
- Light vehicles2.9627th in army
- Heavy vehicles1.1151st in army
Wounds per 100 pts in a turn, each target's best squad, targets in cover. How we score ›
Damage per weapon
Each weapon on one model, into each target: wounds removed in one volley or one fight, with our own maths on the same table as above. Weapons with more than one profile show the best one for each target; the deepest blue cell is this unit's best weapon into that target.
| Weapon | Light infantry | Marines | Elite infantry | Light vehicles | Heavy vehicles |
|---|---|---|---|---|---|
| Hellfire Extremisranged · default wargear | 1.92 | 1.50 | 1.50 | 0.50 | 0.50 |
| Master-crafted power weaponmelee · default wargear | 4.17 | 4.44 | 2.12 | 2.22 | 0.83 |
How it's graded
- TierC81st of 86 in Space Marines
- Damagewithin the army
- Toughnesswithin the army
- Mathsnot yet
Tier reads how often lists take it, with reviewers' lists and our maths. Damage and Toughness are our dice alone; Maths is our points-value model. How we score ›
Our Tier, and the sword and shield letters, compare units point for point within their army, from tournament results and the maths. They say nothing about whether a model is fun to field or worth painting: plenty of units outside the top letters win games in the right list.
Questions
- How many points is Watch Captain Artemis?
- 75 pts for 1 model.
- What does Watch Captain Artemis do in an average turn?
- Wounds removed per 100 pts in one turn, with each target's best squad by our maths and the target in cover:
- light infantry 5.56;
- marines 5.92;
- elite infantry 2.82;
- light vehicles 2.96;
- heavy vehicles 1.11.
- What is the best detachment for Watch Captain Artemis?
- The detachments that add most to Watch Captain Artemis' damage: Angelic Inheritors (+36%), Vow-Sworn Crusaders (+25%), Black Spear Task Force (+19%) (our maths against Marine-type infantry).
- What tier is Watch Captain Artemis in 11th edition?
- C tier. Per 100 pts it removes 5.92 wounds from marines; the whole unit takes 16 plasma shots to destroy (20.7 per 100 pts).
Stats, wargear options and rules: see the official Space Marines codex. Data as of October 22, 2026
Sources
Tier letters: the grimstat-corpus tournament lists (CC BY 4.0), August – October 2026, and reviewers' free tier lists.
Reviewers whose lists count for Space Marines:
- Auspex Tactics 16 Oct 2026
- Brother Tobias 14 Oct 2026
- TacticalRock40K 10 Oct 2026
- TacticalRock40K 26 Sep 2026
- Auspex Tactics 4 Aug 2026
- Brother Tobias 8 Jul 2026
These reviewers aren't affiliated with Tactical Reroll and don't endorse our letters. To have a list removed, tell us.