Deathwatch Veterans
ABattleline · 78th of 86 in the army
115 pts for 5 · 220 for 10
In 1 of 60 tournament lists
Damage S
8.69 per 100 pts into light infantry, 5th in the army
Toughness B
22 plasma shots to kill, 19.6 per 100 pts
Try it
Armory
This setup
1 × Frag cannon, 1 × Infernus heavy bolter (Bolt), 1 × Infernus heavy bolter (Infernus), 3 × Combi-weapon (Damnatus), 3 × Combi-weapon (Infernus), 3 × Combi-weapon (Purgatus) · 1 × Xenophase blade, 1 × Power weapon, 2 × Knives and Fists
2.0 of 5 slain in a turn
Change setup
6.03 per 100 pts · 2.0 of 5 slain
Our dice maths, the target in cover, an average turn.
Pinned · into Terminators
In play
- Best rules
- Deathwatch Support up to +49% (the tactical doctrine is active)
- Led by
- Chaplain · Watch Captain Artemis · Watch Master +6 more
- Last change
- 115 pts, was 100 on 18 Oct: -13% damage per point · What changed ›
Damage by target
- Light infantry8.695th in army
- Marines7.124th in army
- Elite infantry4.986th in army
- Light vehicles4.3413th in army
- Heavy vehicles3.2110th in army
Wounds per 100 pts in a turn, each target's best squad, targets in cover. How we score ›
Damage per weapon
Each weapon on one model, into each target: wounds removed in one volley or one fight, with our own maths on the same table as above. Weapons with more than one profile show the best one for each target; the deepest blue cell is this unit's best weapon into that target.
| Weapon | Light infantry | Marines | Elite infantry | Light vehicles | Heavy vehicles |
|---|---|---|---|---|---|
| Frag cannonranged | 2.33 | 2.00 | 1.34 | 0.89 | 0.67 |
| Infernus heavy bolter (Infernus)ranged | 2.78 | 1.00 | 0.44 | 0.25 | 0.17 |
| Infernus heavy bolter (Bolt)ranged | 1.39 | 1.25 | 0.53 | 0.42 | 0.28 |
| Combi-weapon (Purgatus)ranged | 0.83 | 0.89 | 0.64 | 0.44 | 0.33 |
| Combi-weapon (Damnatus)ranged | 0.42 | 0.56 | 0.50 | 0.56 | 0.44 |
| Combi-weapon (Infernus)ranged | 2.22 | 0.44 | 0.22 | 0.17 | 0.08 |
| Deathwatch shotgunranged | 0.56 | 0.33 | 0.22 | 0.17 | 0.11 |
| Stalker-pattern boltgunranged | 0.37 | 0.33 | 0.15 | 0.11 | 0.07 |
| Boltgunranged · default wargear | 0.28 | 0.13 | 0.06 | 0.04 | 0.03 |
| Heavy thunder hammermelee | 1.25 | 1.83 | 1.88 | 1.75 | 1.13 |
| Blackshield bladesmelee | 2.37 | 1.33 | 0.74 | 0.54 | 0.41 |
| Xenophase blademelee | 1.78 | 1.04 | 0.67 | 0.44 | 0.44 |
| Power weaponmelee · default wargear | 1.33 | 0.67 | 0.33 | 0.22 | 0.17 |
| Knives and Fistsmelee | 0.89 | 0.33 | 0.11 | 0.11 | 0.06 |
How it's graded
- TierA78th of 86 in Space Marines
- Damagewithin the army
- Toughnesswithin the army
- Mathsnot yet
Tier reads how often lists take it, with reviewers' lists and our maths. Damage and Toughness are our dice alone; Maths is our points-value model. How we score ›
Our Tier, and the sword and shield letters, compare units point for point within their army, from tournament results and the maths. They say nothing about whether a model is fun to field or worth painting: plenty of units outside the top letters win games in the right list.
Questions
- How many points is Deathwatch Veterans?
- 115 pts for 5 models, 220 pts for 10 models.
- What does Deathwatch Veterans do in an average turn?
- Wounds removed per 100 pts in one turn, with each target's best squad by our maths and the target in cover:
- light infantry 8.69;
- marines 7.12;
- elite infantry 4.98;
- light vehicles 4.34;
- heavy vehicles 3.21.
- What is the best loadout for Deathwatch Veterans?
- Against Terminators, its best target: 1 × Frag cannon, 1 × Infernus heavy bolter (Bolt), 1 × Infernus heavy bolter (Infernus), 3 × Combi-weapon (Damnatus), 3 × Combi-weapon (Infernus), 3 × Combi-weapon (Purgatus) · 1 × Xenophase blade, 1 × Power weapon, 2 × Knives and Fists, by our maths, as in Try it on this page.
- What is the best detachment for Deathwatch Veterans?
- The detachments that add most to Deathwatch Veterans' damage: Black Spear Task Force (+25%), Deathwatch Support (+25%) (our maths against Marine-type infantry).
- What tier is Deathwatch Veterans in 11th edition?
- A tier. Per 100 pts it removes 8.69 wounds from light infantry; the whole unit takes 22 plasma shots to destroy (19.6 per 100 pts).
Compared with, in its role: Intercessor Squad · Assault Intercessor Squad · Heavy Intercessor Squad
Stats, wargear options and rules: see the official Space Marines codex. Data as of October 22, 2026
Sources
Tier letters: the grimstat-corpus tournament lists (CC BY 4.0), August – October 2026, and reviewers' free tier lists.
Reviewers whose lists count for Space Marines:
- Auspex Tactics 16 Oct 2026
- Brother Tobias 14 Oct 2026
- TacticalRock40K 10 Oct 2026
- TacticalRock40K 26 Sep 2026
- Auspex Tactics 4 Aug 2026
- Brother Tobias 8 Jul 2026
These reviewers aren't affiliated with Tactical Reroll and don't endorse our letters. To have a list removed, tell us.