Assault Intercessor Squad Space Marines · Battleline
Assault Intercessor Squad comes as 5 models for 75 points in the Space Marines army. On points efficiency the unit ranks 30th of 87 Space Marines units overall and 2nd of 4 among battleline, with a value score of 61/100 (offense 59, defense 64). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (87th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Heavy Bolt Pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.47Heavy Bolt Pistol◇ option: Hand flamer · 1.16 per model | 9.71Astartes Chainsword◇ option: Power weapon · 1.69 per model | 97 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.11Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.93 per model | 4.44Astartes Chainsword◇ option: Power fist · 1.81 per model | 68 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.49Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.38 per model | 1.98Astartes Chainsword◇ option: Power fist · 1.05 per model | 40 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.37Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.37 per model | 1.48Astartes Chainsword◇ option: Power fist · 0.89 per model | 37 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.25Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.30 per model | 0.99Astartes Chainsword◇ option: Thunder Hammer · 0.75 per model | 41 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 80.0 | 51 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 40.0 | 47 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.0 | 68 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 11.2 | 87 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 95 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Marines battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Intercessor Squad5 models | 100 | 70 | 52 | 88 | 28 | 4.63 | 5.47 | 2.32 | 1.39 | 0.93 |
| Intercessor Squad5 models | 80 | 42 | 27 | 56 | 51 | 5.79 | 2.60 | 1.16 | 0.87 | 0.58 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.