🎲 Tactical Reroll

Assault Intercessor Squad Space Marines · Battleline

Value61
Offense59
Defense64
Utility55
Points75
Models5

Assault Intercessor Squad comes as 5 models for 75 points in the Space Marines army. On points efficiency the unit ranks 30th of 87 Space Marines units overall and 2nd of 4 among battleline, with a value score of 61/100 (offense 59, defense 64). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (87th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Heavy Bolt Pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.47Heavy Bolt Pistol◇ option: Hand flamer · 1.16 per model9.71Astartes Chainsword◇ option: Power weapon · 1.69 per model97
MEQ5 × T4 Sv3+ W2 infantry1.11Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.93 per model4.44Astartes Chainsword◇ option: Power fist · 1.81 per model68
TEQ5 × T5 Sv2+ 4++ W3 infantry0.49Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.38 per model1.98Astartes Chainsword◇ option: Power fist · 1.05 per model40
Light vehicleT10 Sv3+ W12 vehicle0.37Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.37 per model1.48Astartes Chainsword◇ option: Power fist · 0.89 per model37
Heavy vehicleT12 Sv2+ W16 vehicle0.25Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.30 per model0.99Astartes Chainsword◇ option: Thunder Hammer · 0.75 per model41

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)80.051
SpecialS5 AP-1 D1 (heavy bolter-class)40.047
PlasmaS8 AP-2 D2 (plasma, power fist)12.044
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)11.287

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts95
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Heavy Intercessor Squad5 models100705288284.635.472.321.390.93
Intercessor Squad5 models80422756515.792.601.160.870.58

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings