🎲 Tactical Reroll

Brutalis Dreadnought Space Marines · Vehicles

Value84
Offense79
Defense89
Utility15
Points150
Models1

Brutalis Dreadnought is a single model for 150 points in the Space Marines army. On points efficiency the unit ranks 4th of 87 Space Marines units overall and 2nd of 31 among vehicles, with a value score of 84/100 (offense 79, defense 89). Per point, the unit hits hardest into light vehicle (93rd percentile) and is toughest against special (98th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Twin Icarus ironhail heavy stubber, Brutalis Fists, Brutalis Bolt Rifles, Twin heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.34Twin Icarus ironhail heavy stubber + Brutalis Bolt Rifles + Twin heavy bolter2.59Brutalis Fists◇ option: Brutalis Talons (Sweep) · 6.48 per model41
MEQ5 × T4 Sv3+ W2 infantry2.25Twin Icarus ironhail heavy stubber + Brutalis Bolt Rifles + Twin heavy bolter◇ option: Twin multi-melta · 2.32 per model3.45Brutalis Fists51
TEQ5 × T5 Sv2+ 4++ W3 infantry1.20Twin Icarus ironhail heavy stubber + Brutalis Bolt Rifles + Twin heavy bolter◇ option: Twin multi-melta · 1.45 per model3.89Brutalis Fists84
Light vehicleT10 Sv3+ W12 vehicle0.92Twin Icarus ironhail heavy stubber + Brutalis Bolt Rifles + Twin heavy bolter◇ option: Twin multi-melta · 2.59 per model4.66Brutalis Fists93
Heavy vehicleT12 Sv2+ W16 vehicle0.59Twin Icarus ironhail heavy stubber + Brutalis Bolt Rifles + Twin heavy bolter◇ option: Twin multi-melta · 2.16 per model3.00Brutalis Fists87

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)28897
SpecialS5 AP-1 D1 (heavy bolter-class)14498
PlasmaS8 AP-2 D2 (plasma, power fist)24.091
EliteS6 AP-2 D3 (elite melee, precision)16.074
Anti-tankS12 AP-3 D6 (lascannon, melta)5.8643

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts60
Action economyUnits per 100 pts: cheap bodies for actions25
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Repulsor1 model170857892505.754.272.732.832.04
Invictor Tactical Warsuit1 model125768566466.603.703.333.552.67
Vindicator1 model18571687552.553.202.604.033.56
Ballistus Dreadnought1 model150694889153.042.351.993.251.90
Land Speeder1 model105698256694.134.472.893.873.03
Gladiator Valiant1 model150697067112.354.032.574.273.19

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings