🎲 Tactical Reroll

Redemptor Dreadnought Space Marines · Vehicles

Value59
Offense45
Defense74
Utility6
Points195
Models1

Redemptor Dreadnought is a single model for 195 points in the Space Marines army. On points efficiency the unit ranks 34th of 87 Space Marines units overall and 15th of 31 among vehicles, with a value score of 59/100 (offense 45, defense 74). Per point, the unit hits hardest into light vehicle (59th percentile) and is toughest against special (92nd percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Redemptor Fist, Heavy Onslaught Gatling Cannon, Heavy Flamer, Twin Fragstorm Grenade Launcher): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.31Heavy Onslaught Gatling Cannon + Heavy Flamer + Twin Fragstorm Grenade Launcher1.43Redemptor Fist57
MEQ5 × T4 Sv3+ W2 infantry2.35Heavy Onslaught Gatling Cannon + Heavy Flamer + Twin Fragstorm Grenade Launcher◇ option: Macro Plasma Incinerator (Supercharge) · 5.96 per model1.90Redemptor Fist28
TEQ5 × T5 Sv2+ 4++ W3 infantry1.47Heavy Onslaught Gatling Cannon + Heavy Flamer + Twin Fragstorm Grenade Launcher◇ option: Macro Plasma Incinerator (Supercharge) · 3.67 per model2.14Redemptor Fist46
Light vehicleT10 Sv3+ W12 vehicle1.18Heavy Onslaught Gatling Cannon + Heavy Flamer + Twin Fragstorm Grenade Launcher◇ option: Macro Plasma Incinerator (Supercharge) · 2.99 per model2.28Redemptor Fist59
Heavy vehicleT12 Sv2+ W16 vehicle0.84Heavy Onslaught Gatling Cannon + Heavy Flamer + Twin Fragstorm Grenade Launcher◇ option: Macro Plasma Incinerator (Supercharge) · 2.50 per model1.28Redemptor Fist52

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)22289
SpecialS5 AP-1 D1 (heavy bolter-class)11192
PlasmaS8 AP-2 D2 (plasma, power fist)18.575
EliteS6 AP-2 D3 (elite melee, precision)12.354
Anti-tankS12 AP-3 D6 (lascannon, melta)4.5120

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts45
Action economyUnits per 100 pts: cheap bodies for actions14
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Repulsor1 model170857892505.754.272.732.832.04
Brutalis Dreadnought1 model150847989153.343.453.894.663.00
Land Raider Redeemer1 model260756388383.813.653.102.731.30
Vindicator1 model18571687552.553.202.604.033.56
Land Raider1 model220694396321.852.651.873.122.04
Ballistus Dreadnought1 model150694889153.042.351.993.251.90

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings