🎲 Tactical Reroll

Repulsor Space Marines · Vehicles

Value85
Offense78
Defense92
Utility50
Points170
Models1

Repulsor is a single model for 170 points in the Space Marines army. On points efficiency the unit ranks 3rd of 87 Space Marines units overall and 1st of 31 among vehicles, with a value score of 85/100 (offense 78, defense 92). Per point, the unit hits hardest into chaff (77th percentile) and is toughest against elite (98th percentile).

🚚 Transport

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Offense: wounds removed per 100 points

Scored with the default wargear (Armoured Hull, Hunter-slayer missile, Repulsor Defensive Array, Twin heavy bolter, Heavy Onslaught Gatling Cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.75Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Heavy Onslaught Gatling Cannon0.98Armoured Hull77
MEQ5 × T4 Sv3+ W2 infantry4.27Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Heavy Onslaught Gatling Cannon0.49Armoured Hull65
TEQ5 × T5 Sv2+ 4++ W3 infantry2.73Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Heavy Onslaught Gatling Cannon0.20Armoured Hull66
Light vehicleT10 Sv3+ W12 vehicle2.83Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Heavy Onslaught Gatling Cannon◇ option: Las-talon · 2.49 per model0.20Armoured Hull71
Heavy vehicleT12 Sv2+ W16 vehicle2.04Hunter-slayer missile + Repulsor Defensive Array + Twin heavy bolter + Heavy Onslaught Gatling Cannon◇ option: Twin lascannon · 1.50 per model0.10Armoured Hull73

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)16980
SpecialS5 AP-1 D1 (heavy bolter-class)11393
PlasmaS8 AP-2 D2 (plasma, power fist)21.285
EliteS6 AP-2 D3 (elite melee, precision)31.898
Anti-tankS12 AP-3 D6 (lascannon, melta)7.1262

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts66
Action economyUnits per 100 pts: cheap bodies for actions19
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Brutalis Dreadnought1 model150847989153.343.453.894.663.00
Invictor Tactical Warsuit1 model125768566466.603.703.333.552.67
Vindicator1 model18571687552.553.202.604.033.56
Land Raider1 model220694396321.852.651.873.122.04
Ballistus Dreadnought1 model150694889153.042.351.993.251.90
Gladiator Valiant1 model150697067112.354.032.574.273.19

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings