🎲 Tactical Reroll

Scout Squad Space Marines · Infantry

Value33
Offense15
Defense52
Utility90
Points65
Models5

Scout Squad comes as 5 models for 65 points in the Space Marines army. On points efficiency the unit ranks 65th of 87 Space Marines units overall and 20th of 23 among infantry, with a value score of 33/100 (offense 15, defense 52). Per point, the unit hits hardest into chaff (60th percentile) and is toughest against anti-tank (86th percentile).

🏃 Action unit🥷 Infiltrators🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Boltgun, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.56Boltgun◇ option: Missile Launcher (Frag) · 1.55 per model4.56Close combat weapon◇ option: Astartes Chainsword · 1.46 per model60
MEQ5 × T4 Sv3+ W2 infantry1.71Boltgun◇ option: Heavy Bolter · 1.50 per model1.71Close combat weapon◇ option: Astartes Chainsword · 0.67 per model17
TEQ5 × T5 Sv2+ 4++ W3 infantry0.57Boltgun◇ option: Heavy Bolter · 0.67 per model0.57Close combat weapon◇ option: Astartes Chainsword · 0.30 per model9
Light vehicleT10 Sv3+ W12 vehicle0.57Boltgun◇ option: Missile Launcher (Krak) · 0.52 per model0.57Close combat weapon◇ option: Astartes Chainsword · 0.22 per model11
Heavy vehicleT12 Sv2+ W16 vehicle0.28Boltgun◇ option: Missile Launcher (Krak) · 0.39 per model0.28Close combat weapon◇ option: Astartes Chainsword · 0.15 per model9

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)61.542
SpecialS5 AP-1 D1 (heavy bolter-class)34.642
PlasmaS8 AP-2 D2 (plasma, power fist)11.139
EliteS6 AP-2 D3 (elite melee, precision)13.862
Anti-tankS12 AP-3 D6 (lascannon, melta)10.886

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts88
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Infernus Squad5 models856579513710.26.803.431.721.14
Reiver Squad5 models75615964689.714.441.981.480.99
Eradicator Squad3 models90596553192.964.082.233.232.70

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings