🎲 Tactical Reroll

Sternguard Veteran Squad Space Marines · Infantry

Value43
Offense46
Defense40
Utility28
Points100
Models5

Sternguard Veteran Squad comes as 5 models for 100 points in the Space Marines army. On points efficiency the unit ranks 53rd of 87 Space Marines units overall and 17th of 23 among infantry, with a value score of 43/100 (offense 46, defense 40). Per point, the unit hits hardest into chaff (78th percentile) and is toughest against anti-tank (74th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Sternguard Bolt Pistol, Close combat weapon, Sternguard Bolt Rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.86Sternguard Bolt Rifle◇ option: Pyrecannon · 1.99 per model5.90Close combat weapon◇ option: Power fist · 1.91 per model78
MEQ5 × T4 Sv3+ W2 infantry2.78Sternguard Bolt Rifle◇ option: Sternguard Heavy Bolter · 1.72 per model2.22Close combat weapon◇ option: Power fist · 1.95 per model37
TEQ5 × T5 Sv2+ 4++ W3 infantry1.85Sternguard Bolt Rifle◇ option: Sternguard Heavy Bolter · 1.09 per model0.74Close combat weapon◇ option: Power fist · 1.38 per model37
Light vehicleT10 Sv3+ W12 vehicle1.39Sternguard Bolt Rifle◇ option: Sternguard Heavy Bolter · 0.83 per model0.74Close combat weapon◇ option: Power fist · 1.17 per model34
Heavy vehicleT12 Sv2+ W16 vehicle1.39Sternguard Bolt Rifle◇ option: Sternguard Heavy Bolter · 0.83 per model0.37Close combat weapon◇ option: Power fist · 0.89 per model56

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)30.035
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)8.4074

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts81
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Company Heroes4 models105706971227.255.732.541.591.17
Infernus Squad5 models856579513710.26.803.431.721.14
Hellblaster Squad5 models110649533246.318.554.014.203.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings