🎲 Tactical Reroll

Invictor Tactical Warsuit Space Marines · Vehicles

Value76
Offense85
Defense66
Utility46
Points125
Models1

Invictor Tactical Warsuit is a single model for 125 points in the Space Marines army. On points efficiency the unit ranks 8th of 87 Space Marines units overall and 3rd of 31 among vehicles, with a value score of 76/100 (offense 85, defense 66). Per point, the unit hits hardest into light vehicle (84th percentile) and is toughest against small arms (81st percentile).

🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Invictor Fist, Fragstorm grenade launcher, Heavy Bolter, Twin Ironhail Heavy Stubber, Incendium Cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry6.60Fragstorm grenade launcher + Heavy Bolter + Twin Ironhail Heavy Stubber + Incendium Cannon2.22Invictor Fist84
MEQ5 × T4 Sv3+ W2 infantry3.70Fragstorm grenade launcher + Heavy Bolter + Twin Ironhail Heavy Stubber + Incendium Cannon2.96Invictor Fist56
TEQ5 × T5 Sv2+ 4++ W3 infantry2.06Fragstorm grenade launcher + Heavy Bolter + Twin Ironhail Heavy Stubber + Incendium Cannon◇ option: Twin Ironhail Autocannon · 1.78 per model3.33Invictor Fist76
Light vehicleT10 Sv3+ W12 vehicle1.47Fragstorm grenade launcher + Heavy Bolter + Twin Ironhail Heavy Stubber + Incendium Cannon◇ option: Twin Ironhail Autocannon · 1.67 per model3.55Invictor Fist84
Heavy vehicleT12 Sv2+ W16 vehicle0.64Fragstorm grenade launcher + Heavy Bolter + Twin Ironhail Heavy Stubber + Incendium Cannon◇ option: Twin Ironhail Autocannon · 1.11 per model2.67Invictor Fist83

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)17381
SpecialS5 AP-1 D1 (heavy bolter-class)57.666
PlasmaS8 AP-2 D2 (plasma, power fist)14.456
EliteS6 AP-2 D3 (elite melee, precision)14.466
Anti-tankS12 AP-3 D6 (lascannon, melta)5.6339

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts70
Action economyUnits per 100 pts: cheap bodies for actions34
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Brutalis Dreadnought1 model150847989153.343.453.894.663.00
Ballistus Dreadnought1 model150694889153.042.351.993.251.90
Land Speeder1 model105698256694.134.472.893.873.03
Gladiator Valiant1 model150697067112.354.032.574.273.19
Storm Speeder Hailstrike1 model105644384696.653.121.621.291.07
Storm Speeder Thunderstrike1 model135626163512.343.532.373.542.52

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings