🎲 Tactical Reroll

Intercessor Squad Space Marines · Battleline

Value42
Offense27
Defense56
Utility51
Points80
Models5

Intercessor Squad comes as 5 models for 80 points in the Space Marines army. On points efficiency the unit ranks 58th of 87 Space Marines units overall and 4th of 4 among battleline, with a value score of 42/100 (offense 27, defense 56). Per point, the unit hits hardest into chaff (77th percentile) and is toughest against anti-tank (85th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Bolt Rifle, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.79Bolt Rifle◇ option: Astartes grenade launcher (frag) · 1.18 per model5.55Close combat weapon◇ option: Astartes Chainsword · 1.73 per model77
MEQ5 × T4 Sv3+ W2 infantry2.60Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.93 per model2.08Close combat weapon◇ option: Power fist · 1.81 per model34
TEQ5 × T5 Sv2+ 4++ W3 infantry1.16Bolt Rifle◇ option: Astartes grenade launcher (krak) · 0.41 per model0.69Close combat weapon◇ option: Power fist · 1.05 per model21
Light vehicleT10 Sv3+ W12 vehicle0.87Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.37 per model0.69Close combat weapon◇ option: Power fist · 0.89 per model19
Heavy vehicleT12 Sv2+ W16 vehicle0.58Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.30 per model0.35Close combat weapon◇ option: Thunder Hammer · 0.75 per model20

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)75.049
SpecialS5 AP-1 D1 (heavy bolter-class)37.545
PlasmaS8 AP-2 D2 (plasma, power fist)11.340
EliteS6 AP-2 D3 (elite melee, precision)14.164
Anti-tankS12 AP-3 D6 (lascannon, melta)10.585

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts94
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Heavy Intercessor Squad5 models100705288284.635.472.321.390.93
Assault Intercessor Squad5 models75615964559.714.441.981.480.99

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings