🎲 Tactical Reroll

Storm Speeder Hammerstrike Space Marines · Vehicles

Value58
Offense59
Defense57
Utility49
Points140
Models1

Storm Speeder Hammerstrike is a single model for 140 points in the Space Marines army. On points efficiency the unit ranks 36th of 87 Space Marines units overall and 16th of 31 among vehicles, with a value score of 58/100 (offense 59, defense 57). Per point, the unit hits hardest into heavy vehicle (79th percentile) and is toughest against plasma (79th percentile).

🪂 Deep Strike🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hammerstrike Missile Launcher, Krakstorm Grenade Launcher, Melta Destroyer, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.65Hammerstrike Missile Launcher + Krakstorm Grenade Launcher + Melta Destroyer0.85Close combat weapon28
MEQ5 × T4 Sv3+ W2 infantry3.82Hammerstrike Missile Launcher + Krakstorm Grenade Launcher + Melta Destroyer0.32Close combat weapon58
TEQ5 × T5 Sv2+ 4++ W3 infantry2.24Hammerstrike Missile Launcher + Krakstorm Grenade Launcher + Melta Destroyer0.11Close combat weapon50
Light vehicleT10 Sv3+ W12 vehicle2.86Hammerstrike Missile Launcher + Krakstorm Grenade Launcher + Melta Destroyer0.11Close combat weapon72
Heavy vehicleT12 Sv2+ W16 vehicle2.34Hammerstrike Missile Launcher + Krakstorm Grenade Launcher + Melta Destroyer0.05Close combat weapon79

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)14175
SpecialS5 AP-1 D1 (heavy bolter-class)47.156
PlasmaS8 AP-2 D2 (plasma, power fist)19.379
EliteS6 AP-2 D3 (elite melee, precision)12.956
Anti-tankS12 AP-3 D6 (lascannon, melta)4.6421

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts47
Action economyUnits per 100 pts: cheap bodies for actions28
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts98
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Repulsor1 model170857892505.754.272.732.832.04
Brutalis Dreadnought1 model150847989153.343.453.894.663.00
Invictor Tactical Warsuit1 model125768566466.603.703.333.552.67
Vindicator1 model18571687552.553.202.604.033.56
Ballistus Dreadnought1 model150694889153.042.351.993.251.90
Land Speeder1 model105698256694.134.472.893.873.03

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings