Land Raider Redeemer Space Marines · Vehicles
Land Raider Redeemer is a single model for 260 points in the Space Marines army. On points efficiency the unit ranks 9th of 87 Space Marines units overall and 4th of 31 among vehicles, with a value score of 75/100 (offense 63, defense 88). Per point, the unit hits hardest into TEQ (72nd percentile) and is toughest against elite (96th percentile).
🚚 Transport
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Flamestorm Cannon, Armoured Tracks, Twin assault cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.81Flamestorm Cannon + Twin assault cannon | 0.64Armoured Tracks | 49 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.65Flamestorm Cannon + Twin assault cannon | 0.32Armoured Tracks | 55 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.10Flamestorm Cannon + Twin assault cannon | 0.13Armoured Tracks | 72 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.73Flamestorm Cannon + Twin assault cannon | 0.13Armoured Tracks | 68 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.30Flamestorm Cannon + Twin assault cannon◇ option: Multi-melta · 1.30 per model | 0.06Armoured Tracks | 53 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 222 | 89 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 111 | 92 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 18.5 | 75 |
| EliteS6 AP-2 D3 (elite melee, precision) | 27.7 | 96 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.82 | 43 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 40 |
| Action economyUnits per 100 pts: cheap bodies for actions | 10 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Space Marines vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Repulsor1 model | 170 | 85 | 78 | 92 | 50 | 5.75 | 4.27 | 2.73 | 2.83 | 2.04 |
| Vindicator1 model | 185 | 71 | 68 | 75 | 5 | 2.55 | 3.20 | 2.60 | 4.03 | 3.56 |
| Land Raider1 model | 220 | 69 | 43 | 96 | 32 | 1.85 | 2.65 | 1.87 | 3.12 | 2.04 |
| Repulsor Executioner1 model | 255 | 63 | 62 | 65 | 26 | 3.89 | 3.62 | 2.58 | 2.35 | 1.81 |
| Redemptor Dreadnought1 model | 195 | 59 | 45 | 74 | 6 | 4.31 | 2.35 | 2.14 | 2.28 | 1.28 |
| Land Raider Crusader1 model | 220 | 58 | 20 | 96 | 48 | 3.39 | 1.72 | 0.94 | 1.04 | 0.74 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.