🎲 Tactical Reroll

Repulsor Executioner Space Marines · Vehicles

Value63
Offense62
Defense65
Utility26
Points255
Models1

Repulsor Executioner is a single model for 255 points in the Space Marines army. On points efficiency the unit ranks 24th of 87 Space Marines units overall and 11th of 31 among vehicles, with a value score of 63/100 (offense 62, defense 65). Per point, the unit hits hardest into heavy vehicle (67th percentile) and is toughest against elite (88th percentile).

🚚 Transport

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Offense: wounds removed per 100 points

Scored with the default wargear (Repulsor Executioner Defensive Array, Armoured Hull, Heavy Onslaught Gatling Cannon, Twin heavy bolter, Twin Icarus ironhail heavy stubber, ➤ Macro Plasma Incinerator - Standard, ➤ Macro Plasma Incinerator - Supercharge): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.89Repulsor Executioner Defensive Array + Heavy Onslaught Gatling Cannon + Twin heavy bolter + Twin Icarus ironhail heavy stubber + Macro Plasma Incinerator (Standard)0.65Armoured Hull50
MEQ5 × T4 Sv3+ W2 infantry3.62Repulsor Executioner Defensive Array + Heavy Onslaught Gatling Cannon + Twin heavy bolter + Twin Icarus ironhail heavy stubber + Macro Plasma Incinerator (Supercharge)0.33Armoured Hull55
TEQ5 × T5 Sv2+ 4++ W3 infantry2.58Repulsor Executioner Defensive Array + Heavy Onslaught Gatling Cannon + Twin heavy bolter + Twin Icarus ironhail heavy stubber + Macro Plasma Incinerator (Supercharge)0.13Armoured Hull61
Light vehicleT10 Sv3+ W12 vehicle2.35Repulsor Executioner Defensive Array + Heavy Onslaught Gatling Cannon + Twin heavy bolter + Twin Icarus ironhail heavy stubber + Macro Plasma Incinerator (Supercharge)◇ option: Heavy Laser Destroyer · 7.37 per model0.13Armoured Hull61
Heavy vehicleT12 Sv2+ W16 vehicle1.81Repulsor Executioner Defensive Array + Heavy Onslaught Gatling Cannon + Twin heavy bolter + Twin Icarus ironhail heavy stubber + Macro Plasma Incinerator (Supercharge)◇ option: Heavy Laser Destroyer · 6.83 per model0.07Armoured Hull67

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11363
SpecialS5 AP-1 D1 (heavy bolter-class)75.378
PlasmaS8 AP-2 D2 (plasma, power fist)14.155
EliteS6 AP-2 D3 (elite melee, precision)21.288
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7523

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts41
Action economyUnits per 100 pts: cheap bodies for actions10
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Repulsor1 model170857892505.754.272.732.832.04
Land Raider Redeemer1 model260756388383.813.653.102.731.30
Vindicator1 model18571687552.553.202.604.033.56
Land Raider1 model220694396321.852.651.873.122.04
Redemptor Dreadnought1 model19559457464.312.352.142.281.28
Land Raider Crusader1 model220582096483.391.720.941.040.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings