🎲 Tactical Reroll

Assault Intercessors with Jump Packs Space Marines · Infantry

Value50
Offense49
Defense51
Utility84
Points85
Models5

Assault Intercessors with Jump Packs come as 5 models for 85 points in the Space Marines army. On points efficiency the unit ranks 46th of 87 Space Marines units overall and 14th of 23 among infantry, with a value score of 50/100 (offense 49, defense 51). Per point, the unit hits hardest into chaff (94th percentile) and is toughest against anti-tank (83rd percentile).

🪂 Deep Strike🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Heavy Bolt Pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.18Heavy Bolt Pistol◇ option: Hand flamer · 1.16 per model8.57Astartes Chainsword◇ option: Power weapon · 1.69 per model94
MEQ5 × T4 Sv3+ W2 infantry0.98Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.93 per model3.92Astartes Chainsword◇ option: Power fist · 1.81 per model59
TEQ5 × T5 Sv2+ 4++ W3 infantry0.44Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.38 per model1.74Astartes Chainsword◇ option: Power fist · 1.05 per model34
Light vehicleT10 Sv3+ W12 vehicle0.33Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.37 per model1.31Astartes Chainsword◇ option: Power fist · 0.89 per model32
Heavy vehicleT12 Sv2+ W16 vehicle0.22Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.30 per model0.87Astartes Chainsword◇ option: Power fist · 0.67 per model36

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)70.646
SpecialS5 AP-1 D1 (heavy bolter-class)35.343
PlasmaS8 AP-2 D2 (plasma, power fist)10.636
EliteS6 AP-2 D3 (elite melee, precision)13.258
Anti-tankS12 AP-3 D6 (lascannon, melta)9.8883

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts83
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Aggressor Squad3 models80839966279.609.265.315.554.17
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25
Company Heroes4 models105706971227.255.732.541.591.17
Infernus Squad5 models856579513710.26.803.431.721.14
Hellblaster Squad5 models110649533246.318.554.014.203.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings