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Indomitor Kill Team

B

Infantry · 79th of 86 in the army

280 pts for 10

In 1 of 60 tournament lists

Damage A

3.57 per 100 pts into light infantry, 67th in the army

Toughness A

90 plasma shots to kill, 32.1 per 100 pts

Try it

Armory

This setup

3 × Melta Rifle HUNTER:Monster/Vehicle, 3 × Melta Rifle, 3 × Flamestorm gauntlets (Ranged), 4 × Deathwatch heavy bolt rifle · 3 × Twin power fists, 7 × Ceramite Fists

94% of its wounds in a turn

In play

Best rules
Gravis Siege Force up to +33% (within range of an objective)
Last change
280 pts, was 275 on 18 Oct: -2% damage per point · What changed ›

Damage by target

  • Light infantry3.5767th in army
  • Marines3.4251st in army
  • Elite infantry3.1516th in army
  • Light vehicles3.3517th in army
  • Heavy vehicles2.4517th in army

Wounds per 100 pts in a turn, each target's best squad, targets in cover. How we score ›

Damage per weapon

Each weapon on one model, into each target: wounds removed in one volley or one fight, with our own maths on the same table as above. Weapons with more than one profile show the best one for each target; the deepest blue cell is this unit's best weapon into that target.

WeaponLight infantryMarinesElite infantryLight vehiclesHeavy vehicles
Multi-melta (HUNTER:Monster/Vehicle)ranged1.111.851.672.961.78
Deathwatch heavy bolterranged1.832.001.751.671.25
Multi-meltaranged1.111.851.332.221.19
Flamestorm gauntlets (Ranged)ranged · default wargear5.191.390.930.460.31
Melta Rifle HUNTER:Monster/Vehicleranged · default wargear0.560.930.831.480.89
Deathwatch heavy bolt rifleranged · default wargear1.001.110.640.670.50
Flamestorm gauntlets (Close-quarters)ranged · default wargear2.220.830.560.460.31
Melta Rifleranged · default wargear0.420.690.500.830.44
Auto boltstorm gauntletsranged1.110.560.280.230.15
Fragstorm grenade launcherranged1.390.330.220.130.08
Bolt pistolranged · default wargear0.280.130.060.040.03
Twin power fistsmelee · default wargear1.942.371.571.481.11
Ceramite Fistsmelee · default wargear0.890.330.110.110.06

How it's graded

  • TierB79th of 86 in Space Marines
  • Damagewithin the army
  • Toughnesswithin the army
  • Mathsnot yet

Tier reads how often lists take it, with reviewers' lists and our maths. Damage and Toughness are our dice alone; Maths is our points-value model. How we score ›

Our Tier, and the sword and shield letters, compare units point for point within their army, from tournament results and the maths. They say nothing about whether a model is fun to field or worth painting: plenty of units outside the top letters win games in the right list.

Questions

How many points is Indomitor Kill Team?
280 pts for 10 models.
What does Indomitor Kill Team do in an average turn?
Wounds removed per 100 pts in one turn, with each target's best squad by our maths and the target in cover:
  • light infantry 3.57;
  • marines 3.42;
  • elite infantry 3.15;
  • light vehicles 3.35;
  • heavy vehicles 2.45.
What is the best detachment for Indomitor Kill Team?
The detachments that add most to Indomitor Kill Team's damage: Gravis Linebreaker Force (+2%) (our maths against Marine-type infantry).
What tier is Indomitor Kill Team in 11th edition?
B tier. Per 100 pts it removes 3.57 wounds from light infantry; the whole unit takes 90 plasma shots to destroy (32.1 per 100 pts).

Compared with, in its role: Terminator Assault Squad · Bladeguard Veteran Squad · Vanguard Veteran Squad with Jump Packs

Stats, wargear options and rules: see the official Space Marines codex. Data as of October 22, 2026

Sources

Tier letters: the grimstat-corpus tournament lists (CC BY 4.0), August – October 2026, and reviewers' free tier lists.

Reviewers whose lists count for Space Marines:

These reviewers aren't affiliated with Tactical Reroll and don't endorse our letters. To have a list removed, tell us.