Watch Master Deathwatch ยท Characters
Watch Master is a single model for 95 points in the Deathwatch army. On points efficiency the unit ranks 96th of 97 Deathwatch units overall and 26th of 27 among characters, with a value score of 13/100 (offense 10, defense 16). Per point, the unit hits hardest into MEQ (18th percentile) and is toughest against small arms (42nd percentile).
๐ Leader
โ๏ธ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Vigil spear): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | ๐ฏ Ranged | โ๏ธ Melee | %ile |
|---|---|---|---|
| Chaff10 ร T3 Sv5+ W1 infantry | 1.95Vigil spear | โ | 15 |
| MEQ5 ร T4 Sv3+ W2 infantry | 1.75Vigil spear | โ | 18 |
| TEQ5 ร T5 Sv2+ 4++ W3 infantry | 0.73Vigil spear | โ | 12 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.58Vigil spear | โ | 11 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.39Vigil spear | โ | 13 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 63.2 | 42 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 23.7 | 25 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.58 | 17 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.32 | 13 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.51 | 7 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 11 |
| Action economyUnits per 100 pts: cheap bodies for actions | 50 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Deathwatch characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Ancient in Terminator Armour1 model | 65 | 62 | 72 | 52 | 40 | 4.27 | 5.70 | 2.93 | 2.28 | 1.71 |
| Captain in Gravis Armour1 model | 80 | 49 | 57 | 42 | 19 | 4.17 | 5.55 | 2.64 | 1.39 | 1.04 |
| Captain in Terminator Armour1 model | 85 | 45 | 50 | 39 | 47 | 3.92 | 5.22 | 2.49 | 1.31 | 0.98 |
| Chaplain in Terminator Armour1 model | 75 | 41 | 41 | 41 | 58 | 3.86 | 3.70 | 2.15 | 1.85 | 0.62 |
| Chaplain on Bike1 model | 70 | 40 | 45 | 36 | 70 | 4.13 | 3.97 | 2.31 | 1.98 | 0.66 |
| Champion of the Chapter [Crucible]1 model | 70 | 32 | 57 | 7 | 36 | 5.56 | 4.99 | 1.96 | 1.67 | 1.11 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.