Augurium Task Force Grey Knights detachment · 11th edition
What Augurium Task Force does for Grey Knights, in our own words: its rules and enhancements, any stratagems that change an attack, the units they name and how often winning lists take it.
What its rules do
- Prescient Redeployment: Redeployment.
In our own words, as the calculator applies them; see the codex for the rules.
Enhancements
The 4 enhancements Augurium Task Force offers, with their points and who can take each, in our words.
- Grimoire of Conjunctions 10 pts · for GREY KNIGHTS model: +4 S in melee (once, bearer).
- Shield of Prophecy 20 pts · for GREY KNIGHTS model: Once, +2 Toughness for its unit for a round.
- One Foot in the Future 15 pts · for GREY KNIGHTS model: A D6" move after arriving, then no charge.
- Doomseer's Amulet 25 pts · for GREY KNIGHTS model: An enemy within 12" tests Battle-shock at -1 when its unit arrives.
Questions
Which units are best in Augurium Task Force?
By our maths none of Augurium Task Force's rules add to a unit's damage against Marine-type infantry.
How often is Augurium Task Force played?
We have no recent winning lists for its army.
What enhancements does Augurium Task Force have?
Augurium Task Force offers 4: Grimoire of Conjunctions (10 pts), Shield of Prophecy (20 pts), One Foot in the Future (15 pts) and Doomseer's Amulet (25 pts).