Centurion Assault Squad Space Marines · Infantry
Centurion Assault Squad comes as 3 models for 150 points in the Space Marines army. On points efficiency the unit ranks 2nd of 87 Space Marines units overall and 2nd of 23 among infantry, with a value score of 86/100 (offense 93, defense 79). Per point, the unit hits hardest into TEQ (97th percentile) and is toughest against elite (91st percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Siege Drills, Twin flamer, Centurion Bolters): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.39Twin flamer + Centurion Bolters | 3.89Siege Drills | 72 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.42Twin flamer + Centurion Bolters◇ option: Twin meltagun · 1.15 per model | 4.94Siege Drills | 74 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.90Twin flamer + Centurion Bolters◇ option: Twin meltagun · 0.71 per model | 5.74Siege Drills | 97 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.98Twin flamer + Centurion Bolters◇ option: Twin meltagun · 1.29 per model | 5.61Siege Drills | 96 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.49Twin flamer + Centurion Bolters◇ option: Twin meltagun · 1.08 per model | 3.33Siege Drills | 91 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 144 | 75 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 72.0 | 75 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 24.0 | 91 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.15 | 62 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 75 |
| Action economyUnits per 100 pts: cheap bodies for actions | 25 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 3 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Space Marines infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Terminator Assault Squad5 models | 155 | 92 | 91 | 93 | 31 | 5.25 | 6.05 | 4.19 | 3.56 | 3.23 |
| Terminator Squad5 models | 160 | 79 | 81 | 76 | 29 | 5.09 | 5.65 | 3.28 | 2.77 | 2.08 |
| Company Heroes4 models | 105 | 70 | 69 | 71 | 22 | 7.25 | 5.73 | 2.54 | 1.59 | 1.17 |
| Centurion Devastator Squad3 models | 175 | 68 | 71 | 64 | 6 | 4.33 | 2.86 | 2.38 | 4.40 | 3.03 |
| Hellblaster Squad5 models | 110 | 64 | 95 | 33 | 24 | 6.31 | 8.55 | 4.01 | 4.20 | 3.37 |
| Inceptor Squad3 models | 125 | 50 | 73 | 28 | 51 | 5.21 | 5.74 | 2.90 | 2.20 | 1.47 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Space Marines codex. How these scores work.