🎲 Tactical Reroll

Devastator Squad Space Marines · Infantry

Value42
Offense56
Defense27
Utility20
Points120
Models5

Devastator Squad comes as 5 models for 120 points in the Space Marines army. On points efficiency the unit ranks 57th of 87 Space Marines units overall and 19th of 23 among infantry, with a value score of 42/100 (offense 56, defense 27). Per point, the unit hits hardest into MEQ (79th percentile) and is toughest against anti-tank (61st percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Close combat weapon, Heavy Bolter, Boltgun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.09Heavy Bolter + Boltgun◇ option: Plasma cannon (standard) · 1.90 per model2.47Close combat weapon◇ option: Astartes Chainsword · 1.46 per model68
MEQ5 × T4 Sv3+ W2 infantry5.43Heavy Bolter + Boltgun◇ option: Plasma cannon (supercharge) · 1.93 per model0.93Close combat weapon◇ option: Power fist · 1.42 per model79
TEQ5 × T5 Sv2+ 4++ W3 infantry2.35Heavy Bolter + Boltgun◇ option: Grav-cannon · 1.32 per model0.31Close combat weapon◇ option: Power fist · 0.72 per model53
Light vehicleT10 Sv3+ W12 vehicle1.45Heavy Bolter + Boltgun◇ option: Grav-cannon · 2.04 per model0.31Close combat weapon◇ option: Power fist · 0.59 per model37
Heavy vehicleT12 Sv2+ W16 vehicle0.96Heavy Bolter + Boltgun◇ option: Grav-cannon · 1.64 per model0.15Close combat weapon◇ option: Thunder Hammer · 0.50 per model40

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)50.033
SpecialS5 AP-1 D1 (heavy bolter-class)25.028
PlasmaS8 AP-2 D2 (plasma, power fist)7.5016
EliteS6 AP-2 D3 (elite melee, precision)9.3833
Anti-tankS12 AP-3 D6 (lascannon, melta)7.0061

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts77
Action economyUnits per 100 pts: cheap bodies for actions37
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Space Marines infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Terminator Assault Squad5 models155929193315.256.054.193.563.23
Centurion Assault Squad3 models15086937985.394.945.745.613.33
Aggressor Squad3 models80839966279.609.265.315.554.17
Terminator Squad5 models160798176295.095.653.282.772.08
Bladeguard Veteran Squad3 models80748662336.678.494.062.221.67
Eradicator Squad with Heavy Bolters3 models80717666276.257.303.121.881.25

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings