Tactical Reroll
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Tier system v2, round 3: delivery and the fixes (2026-10-02)

From reports/tiers/2026-10-02-round3.md , rendered when the site is built.

T-524 round 3 and T-538, for T-523 (Jordan, 1 Oct (Pacific), via the design session: the bundle rule, delivery modes and the round-3 fixes). A report, not the site: nothing here changes a published score or page. The working and every table are in each army's report, section "Round 3": Space Marines and Orks.

The short answer

V3 is the best of the job-based systems, and closes most of the gap to V1, but doesn't pass it.

V3 is V2's four jobs with Hammer counted as damage delivered before death. It scores each unit under every way it may legally reach the fight (walking, Deep Strike, Strategic Reserves, or in a Dedicated Transport bundle) and keeps the best. It adds four of the five fixes the design session listed:

Fix (d), transport capacity in Banner, made every yardstick worse, so it's out.

Systemρ with list shareSpace Marines, ρ with the list's orderOrks, ρ with the review's order
Today's letter–−0.310.24
V1, fitted0.174−0.270.22
V20.127−0.230.12
V2b0.087−0.240.06
V30.164−0.180.18

Space Marines: V3 is the least wrong of every system, though all of them still run against Tista Minis' order.

Orks: V3 is second only to V1.

The two centrepieces. V3 is the only new system that rates both Mortarion and Ghazghkull well:

What each term did

ρ with list share, each term switched on by itself, against V3 with every term off (0.107):

TermρChangeSpace Marines orderOrks order
(a) mortal wounds, 34 abilities0.109+0.002−0.260.13
(b) joiners aren't Runners0.143+0.036−0.300.16
(c) Battle-shock below half0.116+0.009−0.240.10
(d) transport capacity in Banner0.097−0.010−0.240.06
(e) Indirect Fire from turn 10.1070−0.260.13
Delivery modes and the bundle0.116+0.009−0.110.13
V3 (all but d)0.164+0.057−0.180.18

Two terms do the work:

Mortal wounds matter for a few units (Mortarion, the Necron C'tan), not for the whole order. Indirect Fire changes nothing, because almost every Indirect Fire weapon already reaches by turn 2.

How units arrive

Under V3, of 1,161 units:

The bundle rule as built:

Two choices I made:

  1. Only Dedicated Transports. With every transport allowed, Scouts chose a Land Raider Crusader and Boyz a Gunwagon, and every passenger inherited a big tank's guns.
  2. Characters aren't bundled. They ride with the squad they join. Without that, a Palatine in an Immolator showed +35,000%.

The doubt. At the median, the transport's own guns are 57% of a bundle's damage. For a passenger that does little itself (Krieg Combat Engineers 0.6 → 10.1 a turn per 100 pts in a Chimera), the letter mostly measures its ride. That's the rule as set ("when you pay for the transport you also get its guns"). Jordan may want the unit page's line to say so: "Best delivered by Chimera; 87% of it is the Chimera".

Round 1's groups:

GroupUnitsV2b → V3Moved toward the public list?
Rated higher by the listInfernusC → BYes
IntercessorsB → AYes
Eradicatorsstay DNo
Rated lower by the listCenturion AssaultS → AYes
TerminatorsA → SNo (by Deep Strike)
Thunderkin-style arrivalsBrôkhyr Thunderkynstay D, walk–

Turn by turn (each army report prints the profiles):

What's next (for Jordan's read)

  1. Adopting V3's terms: V3 with (a), (b), (c), (e) and delivery is the job-based system to take forward if the redesign goes ahead. V1 still fits list share slightly better (0.174 against 0.164).
  2. The next lever is the targets, not delivery. Re-weighting the archetypes toward vehicles and elite infantry (T-529's recommended set, T-531's lenses) is what should lift melta and anti-tank units.
  3. The slow-durable bias: turns alive at most 5 rewards units that are never in danger. Capping turns alive at the game's remaining turns after arrival, or counting exposure by distance, is the next test.
  4. Mortal-wound estimates: they count both players' Fight phases. Halving that roughly halves Helbrecht (3.5 a round) and the Bloodthirster (3.6). It barely changes the ρ.
  5. The Context rule's cost (best detachment, transport and loadout behind each letter, with the floor shown): about 25,000 detachment cells, build time 28 s to about 40 s, rankings.json from 356 KB to under 400 KB gzipped. Affordable (T-539).