🎲 Tactical Reroll

Deathwatch Terminator Squad Deathwatch · Infantry

Value69
Offense73
Defense65
Utility22
Points180
Models5

Deathwatch Terminator Squad comes as 5 models for 180 points in the Deathwatch army. On points efficiency the unit ranks 17th of 97 Deathwatch units overall and 8th of 28 among infantry, with a value score of 69/100 (offense 73, defense 65). Per point, the unit hits hardest into MEQ (76th percentile) and is toughest against anti-tank (79th percentile).

🪂 Deep Strike

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Offense: wounds removed per 100 points

Scored with the default wargear (Power Fist, Storm Bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.65Storm Bolter◇ option: Cyclone missile launcher (frag) · 1.95 per model4.52Power Fist◇ option: Twin lightning claws · 2.00 per model60
MEQ5 × T4 Sv3+ W2 infantry0.62Storm Bolter◇ option: Plasma cannon (supercharge) · 1.93 per model5.02Power Fist76
TEQ5 × T5 Sv2+ 4++ W3 infantry0.21Storm Bolter◇ option: Plasma cannon (supercharge) · 1.05 per model2.92Power Fist◇ option: Twin lightning claws · 1.25 per model69
Light vehicleT10 Sv3+ W12 vehicle0.21Storm Bolter◇ option: Cyclone missile launcher (krak) · 0.99 per model2.46Power Fist◇ option: Chainfist · 1.32 per model64
Heavy vehicleT12 Sv2+ W16 vehicle0.10Storm Bolter◇ option: Cyclone missile launcher (krak) · 0.77 per model1.85Power Fist◇ option: Chainfist · 1.00 per model68

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)15077
SpecialS5 AP-1 D1 (heavy bolter-class)50.059
PlasmaS8 AP-2 D2 (plasma, power fist)16.766
EliteS6 AP-2 D3 (elite melee, precision)8.3326
Anti-tankS12 AP-3 D6 (lascannon, melta)9.0779

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts62
Action economyUnits per 100 pts: cheap bodies for actions16
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Deathwatch infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Terminator Assault Squad5 models155929193315.256.054.193.563.23
Centurion Assault Squad3 models15086937985.394.945.745.613.33
Terminator Squad5 models160798176295.095.653.282.772.08
Centurion Devastator Squad3 models17568716464.332.862.384.403.03
Fortis Kill Team10 models195536243175.044.052.561.901.43
Inceptor Squad3 models125507328515.215.742.902.201.47

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.

See all Deathwatch rankings