🎲 Tactical Reroll

Fortis Kill Team Deathwatch · Infantry

Value53
Offense62
Defense43
Utility17
Points195
Models10

Fortis Kill Team comes as 10 models for 195 points in the Deathwatch army. On points efficiency the unit ranks 44th of 97 Deathwatch units overall and 14th of 28 among infantry, with a value score of 53/100 (offense 62, defense 43). Per point, the unit hits hardest into chaff (67th percentile) and is toughest against anti-tank (77th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Deathwatch bolt rifle, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.04Deathwatch bolt rifle◇ option: Vengor launcher · 1.00 per model4.28Close combat weapon◇ option: Power weapon · 1.00 per model67
MEQ5 × T4 Sv3+ W2 infantry4.05Deathwatch bolt rifle◇ option: Plasma incinerator (Supercharge) · 1.00 per model1.71Close combat weapon◇ option: Power fist · 1.00 per model63
TEQ5 × T5 Sv2+ 4++ W3 infantry2.56Deathwatch bolt rifle◇ option: Vengor launcher · 1.20 per model0.57Close combat weapon◇ option: Power fist · 1.01 per model60
Light vehicleT10 Sv3+ W12 vehicle1.90Deathwatch bolt rifle◇ option: Vengor launcher · 0.89 per model0.57Close combat weapon◇ option: Power fist · 0.84 per model50
Heavy vehicleT12 Sv2+ W16 vehicle1.43Deathwatch bolt rifle◇ option: Plasma incinerator (Supercharge) · 0.74 per model0.28Close combat weapon◇ option: Thunder Hammer · 0.75 per model57

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)61.542
SpecialS5 AP-1 D1 (heavy bolter-class)30.839
PlasmaS8 AP-2 D2 (plasma, power fist)9.2328
EliteS6 AP-2 D3 (elite melee, precision)11.550
Anti-tankS12 AP-3 D6 (lascannon, melta)8.6277

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts93
Action economyUnits per 100 pts: cheap bodies for actions14
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Deathwatch infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Terminator Assault Squad5 models155929193315.256.054.193.563.23
Centurion Assault Squad3 models15086937985.394.945.745.613.33
Terminator Squad5 models160798176295.095.653.282.772.08
Deathwatch Terminator Squad5 models180697365224.525.022.922.461.85
Centurion Devastator Squad3 models17568716464.332.862.384.403.03
Desolation Squad5 models18018261065.523.161.160.670.33

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.

See all Deathwatch rankings