Fortis Kill Team Deathwatch · Infantry
Fortis Kill Team comes as 10 models for 195 points in the Deathwatch army. On points efficiency the unit ranks 44th of 97 Deathwatch units overall and 14th of 28 among infantry, with a value score of 53/100 (offense 62, defense 43). Per point, the unit hits hardest into chaff (67th percentile) and is toughest against anti-tank (77th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bolt pistol, Deathwatch bolt rifle, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.04Deathwatch bolt rifle◇ option: Vengor launcher · 1.00 per model | 4.28Close combat weapon◇ option: Power weapon · 1.00 per model | 67 |
| MEQ5 × T4 Sv3+ W2 infantry | 4.05Deathwatch bolt rifle◇ option: Plasma incinerator (Supercharge) · 1.00 per model | 1.71Close combat weapon◇ option: Power fist · 1.00 per model | 63 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.56Deathwatch bolt rifle◇ option: Vengor launcher · 1.20 per model | 0.57Close combat weapon◇ option: Power fist · 1.01 per model | 60 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.90Deathwatch bolt rifle◇ option: Vengor launcher · 0.89 per model | 0.57Close combat weapon◇ option: Power fist · 0.84 per model | 50 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.43Deathwatch bolt rifle◇ option: Plasma incinerator (Supercharge) · 0.74 per model | 0.28Close combat weapon◇ option: Thunder Hammer · 0.75 per model | 57 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 61.5 | 42 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 30.8 | 39 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.23 | 28 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.5 | 50 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.62 | 77 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 93 |
| Action economyUnits per 100 pts: cheap bodies for actions | 14 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Deathwatch infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Terminator Assault Squad5 models | 155 | 92 | 91 | 93 | 31 | 5.25 | 6.05 | 4.19 | 3.56 | 3.23 |
| Centurion Assault Squad3 models | 150 | 86 | 93 | 79 | 8 | 5.39 | 4.94 | 5.74 | 5.61 | 3.33 |
| Terminator Squad5 models | 160 | 79 | 81 | 76 | 29 | 5.09 | 5.65 | 3.28 | 2.77 | 2.08 |
| Deathwatch Terminator Squad5 models | 180 | 69 | 73 | 65 | 22 | 4.52 | 5.02 | 2.92 | 2.46 | 1.85 |
| Centurion Devastator Squad3 models | 175 | 68 | 71 | 64 | 6 | 4.33 | 2.86 | 2.38 | 4.40 | 3.03 |
| Desolation Squad5 models | 180 | 18 | 26 | 10 | 6 | 5.52 | 3.16 | 1.16 | 0.67 | 0.33 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.