Deathwatch Veterans Deathwatch · Battleline
Deathwatch Veterans come as 5 models for 100 points in the Deathwatch army. On points efficiency the unit ranks 53rd of 97 Deathwatch units overall and 4th of 6 among battleline, with a value score of 47/100 (offense 54, defense 40). Per point, the unit hits hardest into chaff (84th percentile) and is toughest against anti-tank (74th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Boltgun, Power weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.96Boltgun◇ option: Infernus heavy bolter (heavy flamer) · 1.73 per model | 6.64Power weapon◇ option: Blackshield blades · 1.95 per model | 84 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.11Boltgun◇ option: Infernus heavy bolter (heavy bolter) · 1.50 per model | 4.44Power weapon◇ option: Deathwatch thunder hammer · 1.63 per model | 68 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.37Boltgun◇ option: Frag cannon · 0.72 per model | 2.50Power weapon◇ option: Deathwatch thunder hammer · 2.11 per model | 58 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.37Boltgun◇ option: Frag cannon · 0.44 per model | 1.11Power weapon◇ option: Deathwatch thunder hammer · 1.62 per model | 25 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.18Boltgun◇ option: Frag cannon · 0.30 per model | 0.83Power weapon◇ option: Deathwatch thunder hammer · 1.12 per model | 34 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 60.0 | 39 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 30.0 | 35 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.00 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.3 | 45 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.40 | 74 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 92 |
| Action economyUnits per 100 pts: cheap bodies for actions | 46 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 18 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Deathwatch battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Intercessor Squad5 models | 100 | 70 | 52 | 88 | 28 | 4.63 | 5.47 | 2.32 | 1.39 | 0.93 |
| Decimus Kill Team5 models | 100 | 63 | 85 | 40 | 35 | 6.11 | 5.68 | 4.04 | 2.82 | 1.85 |
| Assault Intercessor Squad5 models | 75 | 61 | 59 | 64 | 55 | 9.71 | 4.44 | 1.98 | 1.48 | 0.99 |
| Intercessor Squad5 models | 80 | 42 | 27 | 56 | 51 | 5.79 | 2.60 | 1.16 | 0.87 | 0.58 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.