🎲 Tactical Reroll

Decimus Kill Team Deathwatch · Battleline

Value63
Offense85
Defense40
Utility35
Points100
Models5

Decimus Kill Team comes as 5 models for 100 points in the Deathwatch army. On points efficiency the unit ranks 26th of 97 Deathwatch units overall and 2nd of 6 among battleline, with a value score of 63/100 (offense 85, defense 40). Per point, the unit hits hardest into TEQ (86th percentile) and is toughest against anti-tank (74th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Plasma pistol - Standard, ➤ Plasma pistol - Supercharge, Power weapon, Bolt pistol, Close combat weapon, Stalker bolt rifle, Heavy thunder hammer, Special-issue bolt pistol, Deathwatch marksman bolt carbine, ➤ Infernus heavy bolter - heavy bolter, ➤ Infernus heavy bolter - heavy flamer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.16Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy flamer) + Plasma pistol (Standard) + Special-issue bolt pistol◇ option: Frag cannon · 1.99 per model6.11Power weapon + Heavy thunder hammer + Close combat weapon80
MEQ5 × T4 Sv3+ W2 infantry5.19Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy bolter) + Plasma pistol (Supercharge) + Special-issue bolt pistol5.68Power weapon + Heavy thunder hammer + Close combat weapon82
TEQ5 × T5 Sv2+ 4++ W3 infantry3.31Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy bolter) + Plasma pistol (Supercharge) + Special-issue bolt pistol4.04Heavy thunder hammer + Power weapon + Close combat weapon86
Light vehicleT10 Sv3+ W12 vehicle2.35Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy bolter) + Plasma pistol (Supercharge) + Special-issue bolt pistol◇ option: Frag cannon · 1.03 per model2.82Heavy thunder hammer + Power weapon + Close combat weapon71
Heavy vehicleT12 Sv2+ W16 vehicle1.75Stalker bolt rifle + Deathwatch marksman bolt carbine + Infernus heavy bolter (heavy bolter) + Plasma pistol (Supercharge) + Special-issue bolt pistol◇ option: Frag cannon · 0.78 per model1.85Heavy thunder hammer + Power weapon + Close combat weapon68

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)30.035
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)8.4074

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts92
Action economyUnits per 100 pts: cheap bodies for actions46
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Deathwatch battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Heavy Intercessor Squad5 models100705288284.635.472.321.390.93
Assault Intercessor Squad5 models75615964559.714.441.981.480.99
Deathwatch Veterans5 models100475440356.644.442.501.110.83
Intercessor Squad5 models80422756515.792.601.160.870.58

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.

See all Deathwatch rankings