Artillery Team Genestealer Cults · Infantry
Artillery Team is a single model for 95 points in the Genestealer Cults army. On points efficiency the unit ranks 55th of 99 Genestealer Cults units overall and 8th of 15 among infantry, with a value score of 47/100 (offense 29, defense 64). Per point, the unit hits hardest into MEQ (49th percentile) and is toughest against elite (83rd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Crew close combat weapons, Lasgun, Heavy mortar): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.28Lasgun + Heavy mortar | 0.53Crew close combat weapons | 40 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.29Lasgun + Heavy mortar | 0.17Crew close combat weapons | 49 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.57Lasgun + Heavy mortar◇ option: Siege cannon · 2.81 per model | 0.09Crew close combat weapons | 31 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.17Lasgun + Heavy mortar◇ option: Siege cannon · 2.33 per model | 0.09Crew close combat weapons | 27 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.78Lasgun + Heavy mortar◇ option: Siege cannon · 1.31 per model | 0.04Crew close combat weapons | 31 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 94.7 | 56 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 63.2 | 70 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 11.8 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 18.9 | 83 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.30 | 50 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 69 |
| Action economyUnits per 100 pts: cheap bodies for actions | 50 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 3 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Genestealer Cults infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Purestrain Genestealers5 models | 75 | 71 | 89 | 52 | 89 | 12.8 | 7.39 | 3.70 | 2.47 | 1.85 |
| Raveners5 models | 125 | 66 | 93 | 39 | 84 | 6.86 | 7.42 | 4.70 | 3.25 | 2.44 |
| Hybrid Metamorphs5 models | 75 | 59 | 90 | 28 | 85 | 11.5 | 9.42 | 4.11 | 2.52 | 1.68 |
| Field Ordnance Battery2 models | 90 | 48 | 60 | 37 | 22 | 8.82 | 4.01 | 2.65 | 1.82 | 0.62 |
| Krieg Heavy Weapons Squad4 models | 70 | 46 | 65 | 27 | 39 | 2.02 | 3.06 | 2.52 | 5.30 | 3.23 |
| Neurolictor1 model | 80 | 42 | 36 | 47 | 89 | 5.21 | 2.78 | 2.08 | 1.39 | 0.52 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.