Neurolictor Genestealer Cults · Infantry
Neurolictor is a single model for 80 points in the Genestealer Cults army. On points efficiency the unit ranks 65th of 99 Genestealer Cults units overall and 10th of 15 among infantry, with a value score of 42/100 (offense 36, defense 47). Per point, the unit hits hardest into chaff (69th percentile) and is toughest against anti-tank (66th percentile).
🪂 Deep Strike🥷 Infiltrators✨ Aura🎯 Lone Operative🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Piercing claws and talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 5.21Piercing claws and talons | 69 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 2.78Piercing claws and talons | 37 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 2.08Piercing claws and talons | 44 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 1.39Piercing claws and talons | 34 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 0.52Piercing claws and talons | 18 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 52.5 | 35 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 35.0 | 43 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 15.0 | 58 |
| EliteS6 AP-2 D3 (elite melee, precision) | 11.3 | 45 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.57 | 66 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 16 |
| Action economyUnits per 100 pts: cheap bodies for actions | 63 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 99 |
Similar-cost Genestealer Cults infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Von Ryan's Leapers3 models | 55 | 76 | 82 | 70 | 99 | 12.0 | 7.27 | 3.64 | 1.82 | 1.21 |
| Purestrain Genestealers5 models | 75 | 71 | 89 | 52 | 89 | 12.8 | 7.39 | 3.70 | 2.47 | 1.85 |
| Lictor1 model | 60 | 60 | 95 | 24 | 97 | 6.94 | 7.40 | 4.58 | 3.70 | 2.78 |
| Hybrid Metamorphs5 models | 75 | 59 | 90 | 28 | 85 | 11.5 | 9.42 | 4.11 | 2.52 | 1.68 |
| Field Ordnance Battery2 models | 90 | 48 | 60 | 37 | 22 | 8.82 | 4.01 | 2.65 | 1.82 | 0.62 |
| Artillery Team1 model | 95 | 47 | 29 | 64 | 15 | 3.28 | 3.29 | 1.57 | 1.17 | 0.78 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.