Hybrid Metamorphs Genestealer Cults · Infantry
Hybrid Metamorphs come as 5 models for 75 points in the Genestealer Cults army. On points efficiency the unit ranks 35th of 99 Genestealer Cults units overall and 6th of 15 among infantry, with a value score of 59/100 (offense 90, defense 28). Per point, the unit hits hardest into chaff (98th percentile) and is toughest against anti-tank (78th percentile).
🪂 Deep Strike🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (➤ Metamorph mutations - strike, ➤ Metamorph mutations - sweep, Autopistol, Leader's Bio-weapons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.11Autopistol◇ option: Hand flamer · 1.16 per model | 11.5Metamorph mutations (sweep) + Leader's Bio-weapons | 98 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.37Autopistol◇ option: Hand flamer · 0.39 per model | 9.42Leader's Bio-weapons + Metamorph mutations (strike) | 98 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.18Autopistol◇ option: Hand flamer · 0.19 per model | 4.11Leader's Bio-weapons + Metamorph mutations (strike) | 87 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.18Autopistol◇ option: Hand flamer · 0.19 per model | 2.52Leader's Bio-weapons + Metamorph mutations (strike) | 65 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.09Autopistol◇ option: Hand flamer · 0.10 per model | 1.68Leader's Bio-weapons + Metamorph mutations (strike) | 64 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 30.0 | 17 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 18.0 | 15 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 9.00 | 24 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.4 | 41 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.73 | 78 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 86 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Genestealer Cults infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Von Ryan's Leapers3 models | 55 | 76 | 82 | 70 | 99 | 12.0 | 7.27 | 3.64 | 1.82 | 1.21 |
| Purestrain Genestealers5 models | 75 | 71 | 89 | 52 | 89 | 12.8 | 7.39 | 3.70 | 2.47 | 1.85 |
| Lictor1 model | 60 | 60 | 95 | 24 | 97 | 6.94 | 7.40 | 4.58 | 3.70 | 2.78 |
| Field Ordnance Battery2 models | 90 | 48 | 60 | 37 | 22 | 8.82 | 4.01 | 2.65 | 1.82 | 0.62 |
| Artillery Team1 model | 95 | 47 | 29 | 64 | 15 | 3.28 | 3.29 | 1.57 | 1.17 | 0.78 |
| Krieg Heavy Weapons Squad4 models | 70 | 46 | 65 | 27 | 39 | 2.02 | 3.06 | 2.52 | 5.30 | 3.23 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.