🎲 Tactical Reroll

Hybrid Metamorphs Genestealer Cults · Infantry

Value59
Offense90
Defense28
Utility85
Points75
Models5

Hybrid Metamorphs come as 5 models for 75 points in the Genestealer Cults army. On points efficiency the unit ranks 35th of 99 Genestealer Cults units overall and 6th of 15 among infantry, with a value score of 59/100 (offense 90, defense 28). Per point, the unit hits hardest into chaff (98th percentile) and is toughest against anti-tank (78th percentile).

🪂 Deep Strike🔭 Scouts

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Offense: wounds removed per 100 points

Scored with the default wargear (➤ Metamorph mutations - strike, ➤ Metamorph mutations - sweep, Autopistol, Leader's Bio-weapons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.11Autopistol◇ option: Hand flamer · 1.16 per model11.5Metamorph mutations (sweep) + Leader's Bio-weapons98
MEQ5 × T4 Sv3+ W2 infantry0.37Autopistol◇ option: Hand flamer · 0.39 per model9.42Leader's Bio-weapons + Metamorph mutations (strike)98
TEQ5 × T5 Sv2+ 4++ W3 infantry0.18Autopistol◇ option: Hand flamer · 0.19 per model4.11Leader's Bio-weapons + Metamorph mutations (strike)87
Light vehicleT10 Sv3+ W12 vehicle0.18Autopistol◇ option: Hand flamer · 0.19 per model2.52Leader's Bio-weapons + Metamorph mutations (strike)65
Heavy vehicleT12 Sv2+ W16 vehicle0.09Autopistol◇ option: Hand flamer · 0.10 per model1.68Leader's Bio-weapons + Metamorph mutations (strike)64

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)30.017
SpecialS5 AP-1 D1 (heavy bolter-class)18.015
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)10.441
Anti-tankS12 AP-3 D6 (lascannon, melta)8.7378

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts86
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Genestealer Cults infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Von Ryan's Leapers3 models557682709912.07.273.641.821.21
Purestrain Genestealers5 models757189528912.87.393.702.471.85
Lictor1 model60609524976.947.404.583.702.78
Field Ordnance Battery2 models90486037228.824.012.651.820.62
Artillery Team1 model95472964153.283.291.571.170.78
Krieg Heavy Weapons Squad4 models70466527392.023.062.525.303.23

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.

See all Genestealer Cults rankings