Abominant Genestealer Cults ยท Characters
Abominant is a single model for 85 points in the Genestealer Cults army. On points efficiency the unit ranks 58th of 99 Genestealer Cults units overall and 12th of 34 among characters, with a value score of 46/100 (offense 76, defense 16). Per point, the unit hits hardest into light vehicle (97th percentile) and is toughest against special (39th percentile).
๐ช Deep Strike๐ Leaderโป๏ธ Revives
โ๏ธ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Power sledgehammer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | ๐ฏ Ranged | โ๏ธ Melee | %ile |
|---|---|---|---|
| Chaff10 ร T3 Sv5+ W1 infantry | โ | 2.61Power sledgehammer | 27 |
| MEQ5 ร T4 Sv3+ W2 infantry | โ | 3.49Power sledgehammer | 52 |
| TEQ5 ร T5 Sv2+ 4++ W3 infantry | โ | 3.57Power sledgehammer | 80 |
| Light vehicleT10 Sv3+ W12 vehicle | โ | 6.01Power sledgehammer | 97 |
| Heavy vehicleT12 Sv2+ W16 vehicle | โ | 3.52Power sledgehammer | 93 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 39.7 | 27 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 31.8 | 39 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.07 | 15 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.62 | 15 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.69 | 9 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 14 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 67 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 92 |
Similar-cost Genestealer Cults characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Patriarch1 model | 80 | 62 | 94 | 30 | 74 | 5.06 | 6.94 | 4.65 | 4.82 | 3.18 |
| Node Organism [Crucible]1 model | 80 | 53 | 96 | 11 | 44 | 4.34 | 7.23 | 5.84 | 11.0 | 7.68 |
| Krieg Command Squad6 models | 60 | 49 | 20 | 78 | 86 | 4.72 | 1.85 | 0.93 | 0.79 | 0.46 |
| Sentinel Commander [Crucible]1 model | 75 | 46 | 34 | 59 | 90 | 3.09 | 2.96 | 1.76 | 1.48 | 0.99 |
| Primaris Psyker1 model | 60 | 43 | 86 | 1 | 53 | 6.02 | 6.09 | 4.22 | 2.78 | 1.67 |
| Winged Tyranid Prime1 model | 65 | 43 | 69 | 17 | 87 | 5.34 | 5.13 | 2.92 | 2.56 | 0.85 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.