🎲 Tactical Reroll

Acolyte Hybrids with Hand Flamers Genestealer Cults · Battleline

Value31
Offense41
Defense21
Utility82
Points75
Models5

Acolyte Hybrids with Hand Flamers come as 5 models for 75 points in the Genestealer Cults army. On points efficiency the unit ranks 80th of 99 Genestealer Cults units overall and 6th of 7 among battleline, with a value score of 31/100 (offense 41, defense 21). Per point, the unit hits hardest into chaff (90th percentile) and is toughest against anti-tank (71st percentile).

🪂 Deep Strike

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hand flamer, Cult claws and knife): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry7.71Hand flamer◇ option: Demolition charge · 1.47 per model7.40Cult claws and knife◇ option: Leader's bio-weapons · 1.90 per model90
MEQ5 × T4 Sv3+ W2 infantry2.59Hand flamer◇ option: Demolition charge · 1.49 per model3.33Cult claws and knife◇ option: Leader's bio-weapons · 1.45 per model49
TEQ5 × T5 Sv2+ 4++ W3 infantry1.30Hand flamer◇ option: Demolition charge · 0.80 per model1.48Cult claws and knife◇ option: Leader's bio-weapons · 0.83 per model29
Light vehicleT10 Sv3+ W12 vehicle1.30Hand flamer◇ option: Demolition charge · 0.52 per model1.11Cult claws and knife◇ option: Leader's bio-weapons · 0.37 per model31
Heavy vehicleT12 Sv2+ W16 vehicle0.65Hand flamer◇ option: Demolition charge · 0.39 per model0.74Cult claws and knife◇ option: Leader's bio-weapons · 0.28 per model29

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20.08
SpecialS5 AP-1 D1 (heavy bolter-class)12.03
PlasmaS8 AP-2 D2 (plasma, power fist)8.0018
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)8.0071

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts95
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Genestealer Cults battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Cadian Shock Troops10 models7035960622.860.950.480.480.24
Death Korps of Krieg10 models7035960622.860.950.480.480.24
Acolyte Hybrids with Autopistols5 models70344324857.933.571.591.190.79
Catachan Jungle Fighters10 models7033660782.380.790.400.400.20
Neophyte Hybrids10 models7033660862.380.790.400.400.20
Gargoyles10 models80289471002.781.390.520.350.17

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.

See all Genestealer Cults rankings