Leman Russ Commander Genestealer Cults · Characters
Leman Russ Commander is a single model for 195 points in the Genestealer Cults army. On points efficiency the unit ranks 44th of 99 Genestealer Cults units overall and 7th of 34 among characters, with a value score of 54/100 (offense 25, defense 83). Per point, the unit hits hardest into light vehicle (49th percentile) and is toughest against special (95th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Armoured tracks, Leman Russ battle cannon, Lascannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.73Leman Russ battle cannon + Lascannon◇ option: Punisher gatling cannon · 5.54 per model | 0.85Armoured tracks | 12 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.95Leman Russ battle cannon + Lascannon◇ option: Executioner plasma cannon (supercharge) · 5.13 per model | 0.34Armoured tracks | 22 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.90Leman Russ battle cannon + Lascannon◇ option: Executioner plasma cannon (supercharge) · 3.75 per model | 0.17Armoured tracks | 38 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.87Leman Russ battle cannon + Lascannon◇ option: Demolisher battle cannon · 4.22 per model | 0.17Armoured tracks | 49 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.94Leman Russ battle cannon + Lascannon◇ option: Vanquisher battle cannon · 3.52 per model | 0.09Armoured tracks | 39 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 240 | 92 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 120 | 95 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 21.5 | 86 |
| EliteS6 AP-2 D3 (elite melee, precision) | 15.4 | 73 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.84 | 26 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 25 |
| Action economyUnits per 100 pts: cheap bodies for actions | 14 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Genestealer Cults characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Prime Organism [Crucible]1 model | 135 | 78 | 81 | 75 | 56 | 2.57 | 4.29 | 3.46 | 6.53 | 4.55 |
| Macro Organism [Crucible]1 model | 150 | 78 | 75 | 81 | 40 | 2.31 | 3.86 | 3.12 | 5.88 | 4.10 |
| Winged Hive Tyrant1 model | 185 | 64 | 67 | 62 | 23 | 2.63 | 3.48 | 3.60 | 2.98 | 2.25 |
| Hyperadapted Raveners5 models | 165 | 58 | 94 | 22 | 74 | 5.74 | 5.88 | 4.24 | 5.13 | 4.04 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.