🎲 Tactical Reroll

Cadian Command Squad Genestealer Cults · Characters

Value38
Offense13
Defense63
Utility85
Points60
Models5

Cadian Command Squad comes as 5 models for 60 points in the Genestealer Cults army. On points efficiency the unit ranks 69th of 99 Genestealer Cults units overall and 19th of 34 among characters, with a value score of 38/100 (offense 13, defense 63). Per point, the unit hits hardest into chaff (50th percentile) and is toughest against anti-tank (92nd percentile).

🏃 Action unit👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Chainsword, Laspistol, Close combat weapon, Lasgun, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.48Lasgun + Bolt pistol + Laspistol◇ option: Flamer · 1.49 per model3.89Chainsword + Close combat weapon◇ option: Power fist · 1.25 per model50
MEQ5 × T4 Sv3+ W2 infantry0.51Lasgun + Bolt pistol + Laspistol◇ option: Meltagun · 0.73 per model1.30Chainsword + Close combat weapon◇ option: Power fist · 1.28 per model12
TEQ5 × T5 Sv2+ 4++ W3 infantry0.23Lasgun + Laspistol + Bolt pistol◇ option: Meltagun · 0.40 per model0.65Chainsword + Close combat weapon◇ option: Power fist · 0.80 per model11
Light vehicleT10 Sv3+ W12 vehicle0.23Lasgun + Laspistol + Bolt pistol◇ option: Meltagun · 0.58 per model0.65Chainsword + Close combat weapon◇ option: Power fist · 0.67 per model13
Heavy vehicleT12 Sv2+ W16 vehicle0.12Lasgun + Laspistol + Bolt pistol◇ option: Meltagun · 0.49 per model0.32Chainsword + Close combat weapon◇ option: Power fist · 0.25 per model11

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)56.338
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)20.081
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)13.692

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts89
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66

Similar-cost Genestealer Cults characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Locus1 model35659238967.9410.65.132.651.98
Patriarch1 model80629430745.066.944.654.823.18
Node Organism [Crucible]1 model80539611444.347.235.8411.07.68
Krieg Command Squad6 models60492078864.721.850.930.790.46
Sentinel Commander [Crucible]1 model75463459903.092.961.761.480.99
Abominant1 model85467616712.613.493.576.013.52

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.

See all Genestealer Cults rankings