Catachan Jungle Fighters Genestealer Cults · Battleline
Catachan Jungle Fighters come as 10 models for 70 points in the Genestealer Cults army. On points efficiency the unit ranks 77th of 99 Genestealer Cults units overall and 4th of 7 among battleline, with a value score of 33/100 (offense 6, defense 60). Per point, the unit hits hardest into chaff (22nd percentile) and is toughest against anti-tank (96th percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Laspistol, Close combat weapon, Lasgun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.38Lasgun + Laspistol◇ option: Flamer · 0.99 per model | 2.38Close combat weapon | 22 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.79Lasgun + Laspistol◇ option: Flamer · 0.58 per model | 0.79Close combat weapon | 6 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.40Lasgun + Laspistol◇ option: Flamer · 0.19 per model | 0.40Close combat weapon | 5 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.40Lasgun + Laspistol◇ option: Flamer · 0.19 per model | 0.40Close combat weapon | 6 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.20Lasgun + Laspistol◇ option: Flamer · 0.10 per model | 0.20Close combat weapon | 6 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 32.1 | 19 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 25.7 | 29 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 17.1 | 69 |
| EliteS6 AP-2 D3 (elite melee, precision) | 17.1 | 79 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 17.1 | 96 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 99 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 47 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Genestealer Cults battleline
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Cadian Shock Troops10 models | 70 | 35 | 9 | 60 | 62 | 2.86 | 0.95 | 0.48 | 0.48 | 0.24 |
| Death Korps of Krieg10 models | 70 | 35 | 9 | 60 | 62 | 2.86 | 0.95 | 0.48 | 0.48 | 0.24 |
| Acolyte Hybrids with Autopistols5 models | 70 | 34 | 43 | 24 | 85 | 7.93 | 3.57 | 1.59 | 1.19 | 0.79 |
| Neophyte Hybrids10 models | 70 | 33 | 6 | 60 | 86 | 2.38 | 0.79 | 0.40 | 0.40 | 0.20 |
| Acolyte Hybrids with Hand Flamers5 models | 75 | 31 | 41 | 21 | 82 | 7.71 | 3.33 | 1.48 | 1.30 | 0.74 |
| Gargoyles10 models | 80 | 28 | 9 | 47 | 100 | 2.78 | 1.39 | 0.52 | 0.35 | 0.17 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.