Atalan Jackals Genestealer Cults · Mounted
Atalan Jackals come as 5 models for 85 points in the Genestealer Cults army. On points efficiency the unit ranks 91st of 99 Genestealer Cults units overall and 3rd of 3 among mounted, with a value score of 16/100 (offense 7, defense 25). Per point, the unit hits hardest into chaff (32nd percentile) and is toughest against anti-tank (73rd percentile).
🔭 Scouts🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Atalan small arms, Heavy stubber): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.88Heavy stubber + Atalan small arms◇ option: Atalan incinerator · 1.73 per model | 1.96Close combat weapon◇ option: Atalan power weapon · 0.67 per model | 32 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.08Heavy stubber + Atalan small arms◇ option: Atalan incinerator · 1.16 per model | 0.65Close combat weapon◇ option: Atalan power weapon · 0.33 per model | 9 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.36Heavy stubber + Atalan small arms◇ option: Atalan incinerator · 0.58 per model | 0.33Close combat weapon◇ option: Atalan power weapon · 0.17 per model | 4 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.36Heavy stubber + Atalan small arms◇ option: Mining laser · 1.17 per model | 0.33Close combat weapon◇ option: Atalan power weapon · 0.11 per model | 5 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.18Heavy stubber + Atalan small arms◇ option: Mining laser · 0.75 per model | 0.16Close combat weapon◇ option: Atalan power weapon · 0.08 per model | 5 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 35.3 | 23 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 21.2 | 22 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.06 | 14 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.82 | 30 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.23 | 73 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 83 |
| Action economyUnits per 100 pts: cheap bodies for actions | 58 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Genestealer Cults mounted
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Attilan Rough Riders5 models | 60 | 79 | 99 | 59 | 87 | 12.0 | 9.45 | 4.87 | 6.81 | 5.63 |
| Death Riders5 models | 60 | 75 | 90 | 59 | 79 | 14.6 | 7.63 | 3.70 | 2.55 | 1.85 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Genestealer Cults codex. How these scores work.