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Daemonic Charioteer [Crucible] Chaos Daemons · Characters

Value53
Offense98
Defense8
Utility81
Points120
Models1

Daemonic Charioteer [Crucible] is a single model for 120 points in the Chaos Daemons army. On points efficiency the unit ranks 38th of 80 Chaos Daemons units overall and 11th of 33 among characters, with a value score of 53/100 (offense 98, defense 8). Per point, the unit hits hardest into TEQ (99th percentile) and is toughest against elite (20th percentile).

🪂 Deep Strike👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Juggernaut's bladed horn, Bladed axle, ➤ Arcane Fireball - witchfire, ➤ Arcane Fireball - focused witchfire, ➤ Hellforged weapons - strike, ➤ Hellforged weapons - sweep): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.39Arcane Fireball (focused witchfire)◇ option: Lashes of torment · 1.78 per model8.26Hellforged weapons (sweep) + Juggernaut's bladed horn (extra) + Bladed axle (extra)92
MEQ5 × T4 Sv3+ W2 infantry1.34Arcane Fireball (focused witchfire)7.37Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra)94
TEQ5 × T5 Sv2+ 4++ W3 infantry1.31Arcane Fireball (focused witchfire)7.13Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra)99
Light vehicleT10 Sv3+ W12 vehicle0.93Arcane Fireball (focused witchfire)4.98Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra)94
Heavy vehicleT12 Sv2+ W16 vehicle0.56Arcane Fireball (focused witchfire)3.24Hellforged weapons (strike) + Juggernaut's bladed horn (extra) + Bladed axle (extra)90

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)24.012
SpecialS5 AP-1 D1 (heavy bolter-class)20.018
PlasmaS8 AP-2 D2 (plasma, power fist)5.004
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)3.477

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions37
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92

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UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Fateskimmer1 model95727174974.393.872.582.942.19
Skullmaster1 model85688649845.725.135.423.661.36
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Chaos Lord in Terminator Armour1 model85455039473.925.222.491.310.98
Sorcerer in Terminator Armour1 model80373837523.172.592.351.711.02
Chaos Lord1 model90376114183.094.532.592.061.85

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Chaos Daemons codex. How these scores work.

See all Chaos Daemons rankings