Indomitor Kill Team Deathwatch · Infantry
Indomitor Kill Team comes as 10 models for 275 points in the Deathwatch army. On points efficiency the unit ranks 69th of 97 Deathwatch units overall and 22nd of 28 among infantry, with a value score of 37/100 (offense 12, defense 63). Per point, the unit hits hardest into heavy vehicle (24th percentile) and is toughest against special (72nd percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Deathwatch heavy bolt rifle, Bolt pistol, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.66Deathwatch heavy bolt rifle + Bolt pistol | 0.97Close combat weapon◇ option: Twin power fists · 1.00 per model | 10 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.89Deathwatch heavy bolt rifle + Bolt pistol | 0.36Close combat weapon◇ option: Twin power fists · 1.00 per model | 20 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.95Deathwatch heavy bolt rifle + Bolt pistol◇ option: Deathwatch heavy bolter · 1.48 per model | 0.12Close combat weapon◇ option: Twin power fists · 1.27 per model | 17 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.85Deathwatch heavy bolt rifle + Bolt pistol◇ option: Deathwatch heavy bolter · 1.14 per model | 0.12Close combat weapon◇ option: Twin power fists · 1.13 per model | 18 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.63Deathwatch heavy bolt rifle + Bolt pistol◇ option: Deathwatch heavy bolter · 1.22 per model | 0.06Close combat weapon◇ option: Twin power fists · 1.08 per model | 24 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 98.2 | 57 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 65.5 | 72 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.4 | 64 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.9 | 44 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 7.13 | 62 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 73 |
| Action economyUnits per 100 pts: cheap bodies for actions | 9 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 6 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Deathwatch infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Deathwatch Terminator Squad5 models | 180 | 69 | 73 | 65 | 22 | 4.52 | 5.02 | 2.92 | 2.46 | 1.85 |
| Fortis Kill Team10 models | 195 | 53 | 62 | 43 | 17 | 5.04 | 4.05 | 2.56 | 1.90 | 1.43 |
| Talonstrike Kill Team10 models | 265 | 21 | 21 | 22 | 52 | 3.75 | 2.48 | 1.12 | 0.84 | 0.56 |
| Desolation Squad5 models | 180 | 18 | 26 | 10 | 6 | 5.52 | 3.16 | 1.16 | 0.67 | 0.33 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.