🎲 Tactical Reroll

Indomitor Kill Team Deathwatch · Infantry

Value37
Offense12
Defense63
Utility5
Points275
Models10

Indomitor Kill Team comes as 10 models for 275 points in the Deathwatch army. On points efficiency the unit ranks 69th of 97 Deathwatch units overall and 22nd of 28 among infantry, with a value score of 37/100 (offense 12, defense 63). Per point, the unit hits hardest into heavy vehicle (24th percentile) and is toughest against special (72nd percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Deathwatch heavy bolt rifle, Bolt pistol, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.66Deathwatch heavy bolt rifle + Bolt pistol0.97Close combat weapon◇ option: Twin power fists · 1.00 per model10
MEQ5 × T4 Sv3+ W2 infantry1.89Deathwatch heavy bolt rifle + Bolt pistol0.36Close combat weapon◇ option: Twin power fists · 1.00 per model20
TEQ5 × T5 Sv2+ 4++ W3 infantry0.95Deathwatch heavy bolt rifle + Bolt pistol◇ option: Deathwatch heavy bolter · 1.48 per model0.12Close combat weapon◇ option: Twin power fists · 1.27 per model17
Light vehicleT10 Sv3+ W12 vehicle0.85Deathwatch heavy bolt rifle + Bolt pistol◇ option: Deathwatch heavy bolter · 1.14 per model0.12Close combat weapon◇ option: Twin power fists · 1.13 per model18
Heavy vehicleT12 Sv2+ W16 vehicle0.63Deathwatch heavy bolt rifle + Bolt pistol◇ option: Deathwatch heavy bolter · 1.22 per model0.06Close combat weapon◇ option: Twin power fists · 1.08 per model24

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)98.257
SpecialS5 AP-1 D1 (heavy bolter-class)65.572
PlasmaS8 AP-2 D2 (plasma, power fist)16.464
EliteS6 AP-2 D3 (elite melee, precision)10.944
Anti-tankS12 AP-3 D6 (lascannon, melta)7.1362

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts73
Action economyUnits per 100 pts: cheap bodies for actions9
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Deathwatch infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Deathwatch Terminator Squad5 models180697365224.525.022.922.461.85
Fortis Kill Team10 models195536243175.044.052.561.901.43
Talonstrike Kill Team10 models265212122523.752.481.120.840.56
Desolation Squad5 models18018261065.523.161.160.670.33

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.

See all Deathwatch rankings