Talonstrike Kill Team Deathwatch · Infantry
Talonstrike Kill Team comes as 10 models for 265 points in the Deathwatch army. On points efficiency the unit ranks 88th of 97 Deathwatch units overall and 26th of 28 among infantry, with a value score of 21/100 (offense 21, defense 22). Per point, the unit hits hardest into chaff (48th percentile) and is toughest against anti-tank (50th percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Heavy Bolt Pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 1.40Heavy Bolt Pistol◇ option: Assault bolters · 1.00 per model | 3.75Astartes Chainsword◇ option: Power fist · 1.00 per model | 48 |
| MEQ5 × T4 Sv3+ W2 infantry | 0.63Heavy Bolt Pistol◇ option: Plasma exterminators (supercharge) · 1.00 per model | 2.48Astartes Chainsword◇ option: Power fist · 1.00 per model | 31 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.28Heavy Bolt Pistol◇ option: Plasma exterminators (supercharge) · 1.38 per model | 1.12Astartes Chainsword◇ option: Power fist · 1.01 per model | 20 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.21Heavy Bolt Pistol◇ option: Plasma exterminators (supercharge) · 1.16 per model | 0.84Astartes Chainsword◇ option: Power fist · 0.84 per model | 18 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.14Heavy Bolt Pistol◇ option: Plasma exterminators (supercharge) · 1.30 per model | 0.56Astartes Chainsword◇ option: Power fist · 0.67 per model | 20 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 45.3 | 32 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 22.6 | 25 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.79 | 13 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.49 | 27 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 6.34 | 50 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 74 |
| Action economyUnits per 100 pts: cheap bodies for actions | 10 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 94 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Deathwatch infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Deathwatch Terminator Squad5 models | 180 | 69 | 73 | 65 | 22 | 4.52 | 5.02 | 2.92 | 2.46 | 1.85 |
| Centurion Devastator Squad3 models | 175 | 68 | 71 | 64 | 6 | 4.33 | 2.86 | 2.38 | 4.40 | 3.03 |
| Fortis Kill Team10 models | 195 | 53 | 62 | 43 | 17 | 5.04 | 4.05 | 2.56 | 1.90 | 1.43 |
| Indomitor Kill Team10 models | 275 | 37 | 12 | 63 | 5 | 1.66 | 1.89 | 0.95 | 0.85 | 0.63 |
| Desolation Squad5 models | 180 | 18 | 26 | 10 | 6 | 5.52 | 3.16 | 1.16 | 0.67 | 0.33 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.