Spectrus Kill Team Deathwatch · Infantry
Spectrus Kill Team comes as 5 models for 170 points in the Deathwatch army. On points efficiency the unit ranks 95th of 97 Deathwatch units overall and 28th of 28 among infantry, with a value score of 14/100 (offense 15, defense 12). Per point, the unit hits hardest into chaff (35th percentile) and is toughest against anti-tank (28th percentile).
🥷 Infiltrators🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Deathwatch marksman bolt carbine, Bolt pistol, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 3.00Deathwatch marksman bolt carbine | 2.61Close combat weapon◇ option: Combat knife · 1.46 per model | 35 |
| MEQ5 × T4 Sv3+ W2 infantry | 1.80Deathwatch marksman bolt carbine◇ option: Las fusil · 1.01 per model | 0.98Close combat weapon◇ option: Combat knife · 0.67 per model | 19 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 0.98Deathwatch marksman bolt carbine◇ option: Las fusil · 0.66 per model | 0.33Close combat weapon◇ option: Combat knife · 0.30 per model | 17 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.82Deathwatch marksman bolt carbine◇ option: Las fusil · 0.80 per model | 0.33Close combat weapon◇ option: Combat knife · 0.22 per model | 18 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.55Deathwatch marksman bolt carbine◇ option: Las fusil · 0.65 per model | 0.16Close combat weapon◇ option: Combat knife · 0.15 per model | 19 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 35.3 | 23 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 17.6 | 14 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 5.29 | 6 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.62 | 15 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 4.94 | 28 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 66 |
| Action economyUnits per 100 pts: cheap bodies for actions | 19 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 84 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Deathwatch infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Terminator Assault Squad5 models | 155 | 92 | 91 | 93 | 31 | 5.25 | 6.05 | 4.19 | 3.56 | 3.23 |
| Centurion Assault Squad3 models | 150 | 86 | 93 | 79 | 8 | 5.39 | 4.94 | 5.74 | 5.61 | 3.33 |
| Terminator Squad5 models | 160 | 79 | 81 | 76 | 29 | 5.09 | 5.65 | 3.28 | 2.77 | 2.08 |
| Deathwatch Terminator Squad5 models | 180 | 69 | 73 | 65 | 22 | 4.52 | 5.02 | 2.92 | 2.46 | 1.85 |
| Centurion Devastator Squad3 models | 175 | 68 | 71 | 64 | 6 | 4.33 | 2.86 | 2.38 | 4.40 | 3.03 |
| Fortis Kill Team10 models | 195 | 53 | 62 | 43 | 17 | 5.04 | 4.05 | 2.56 | 1.90 | 1.43 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.