🎲 Tactical Reroll

Spectrus Kill Team Deathwatch · Infantry

Value14
Offense15
Defense12
Utility45
Points170
Models5

Spectrus Kill Team comes as 5 models for 170 points in the Deathwatch army. On points efficiency the unit ranks 95th of 97 Deathwatch units overall and 28th of 28 among infantry, with a value score of 14/100 (offense 15, defense 12). Per point, the unit hits hardest into chaff (35th percentile) and is toughest against anti-tank (28th percentile).

🥷 Infiltrators🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Deathwatch marksman bolt carbine, Bolt pistol, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.00Deathwatch marksman bolt carbine2.61Close combat weapon◇ option: Combat knife · 1.46 per model35
MEQ5 × T4 Sv3+ W2 infantry1.80Deathwatch marksman bolt carbine◇ option: Las fusil · 1.01 per model0.98Close combat weapon◇ option: Combat knife · 0.67 per model19
TEQ5 × T5 Sv2+ 4++ W3 infantry0.98Deathwatch marksman bolt carbine◇ option: Las fusil · 0.66 per model0.33Close combat weapon◇ option: Combat knife · 0.30 per model17
Light vehicleT10 Sv3+ W12 vehicle0.82Deathwatch marksman bolt carbine◇ option: Las fusil · 0.80 per model0.33Close combat weapon◇ option: Combat knife · 0.22 per model18
Heavy vehicleT12 Sv2+ W16 vehicle0.55Deathwatch marksman bolt carbine◇ option: Las fusil · 0.65 per model0.16Close combat weapon◇ option: Combat knife · 0.15 per model19

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)35.323
SpecialS5 AP-1 D1 (heavy bolter-class)17.614
PlasmaS8 AP-2 D2 (plasma, power fist)5.296
EliteS6 AP-2 D3 (elite melee, precision)6.6215
Anti-tankS12 AP-3 D6 (lascannon, melta)4.9428

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts66
Action economyUnits per 100 pts: cheap bodies for actions19
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Deathwatch infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Terminator Assault Squad5 models155929193315.256.054.193.563.23
Centurion Assault Squad3 models15086937985.394.945.745.613.33
Terminator Squad5 models160798176295.095.653.282.772.08
Deathwatch Terminator Squad5 models180697365224.525.022.922.461.85
Centurion Devastator Squad3 models17568716464.332.862.384.403.03
Fortis Kill Team10 models195536243175.044.052.561.901.43

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Deathwatch codex. How these scores work.

See all Deathwatch rankings