Realspace Raiders Drukhari detachment · 11th edition
What Realspace Raiders does for Drukhari, in our own words: its rules and enhancements, any stratagems that change an attack, the units they name and how often winning lists take it.
What its rules do
- Alliance of Agony: Starting Pain tokens.
In our own words, as the calculator applies them; see the codex for the rules.
Enhancements
The 4 enhancements Realspace Raiders offers, with their points and who can take each, in our words.
- Dark Vitality 20 pts · for DRUKHARI model: Its unit is always Empowered.
- Labyrinthine Cunning 25 pts · for ARCHON model: 1 CP each Command phase (a Pain token or a 4+).
- Eye of Spite 15 pts · for SUCCUBUS model: +1 A and AP in melee (Eye of Spite); +1 more A and AP (a Pain token).
- Crucible of Malediction 15 pts · for HAEMONCULUS model: Once, enemies within 12" test Battle-shock; psykers that fail take 3 mortal wounds.
Stratagems that change an attack
The 4 stratagems of Realspace Raiders that change the dice, in our words, as the calculator plays them.
- −1 Damage 2 CP · when attacked · for HAEMONCULUS COVENS
- −1 to be hit 1 CP · when attacked
- +1 to hit 1 CP · shooting or melee
- Lethal Hits 1 CP · melee
Units Realspace Raiders names
The army's units its rules, enhancements and stratagems name by keyword, most named first.
Questions
Which units are best in Realspace Raiders?
Realspace Raiders names Haemonculus, Talos, Wracks and Cronos by keyword in its rules, enhancements and stratagems.
How often is Realspace Raiders played?
We have no recent winning lists for its army.
What enhancements does Realspace Raiders have?
Realspace Raiders offers 4: Dark Vitality (20 pts), Labyrinthine Cunning (25 pts), Eye of Spite (15 pts) and Crucible of Malediction (15 pts).