Talos Drukhari · Monsters
Talos is a single model for 75 points in the Drukhari army. On points efficiency the unit ranks 2nd of 39 Drukhari units overall and 1st of 2 among monsters, with a value score of 70/100 (offense 56, defense 84). Per point, the unit hits hardest into MEQ (60th percentile) and is toughest against elite (90th percentile).
🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Macro-Scalpel, Twin Splinter Cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.47Twin Splinter Cannon◇ option: Twin Liquifier Gun · 2.59 per model | 3.70Macro-Scalpel◇ option: Chain-flails · 3.70 per model | 46 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.96Twin Splinter Cannon | 3.95Macro-Scalpel | 60 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.75Twin Splinter Cannon◇ option: Twin Haywire Blaster · 1.48 per model | 2.54Macro-Scalpel◇ option: Talos Gauntlet · 2.50 per model | 60 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.02Twin Splinter Cannon◇ option: Twin Haywire Blaster · 3.00 per model | 1.98Macro-Scalpel◇ option: Talos Gauntlet · 1.67 per model | 51 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.68Twin Splinter Cannon◇ option: Twin Haywire Blaster · 3.00 per model | 1.48Macro-Scalpel◇ option: Talos Gauntlet · 1.25 per model | 58 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 126 | 68 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 84.0 | 81 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 16.5 | 65 |
| EliteS6 AP-2 D3 (elite melee, precision) | 23.0 | 90 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.35 | 74 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 60 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 40 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Drukhari monsters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Cronos1 model | 55 | 64 | 29 | 98 | 88 | 5.05 | 3.03 | 2.02 | 0.61 | 0.40 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.