Incubi Drukhari · Infantry
Incubi comes as 5 models for 90 points in the Drukhari army. On points efficiency the unit ranks 7th of 39 Drukhari units overall and 2nd of 8 among infantry, with a value score of 60/100 (offense 92, defense 28). Per point, the unit hits hardest into MEQ (98th percentile) and is toughest against anti-tank (84th percentile).
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Klaive, ➤ Demiklaives - Dual Blades, ➤ Demiklaives - Single Blade): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | — | 8.68Demiklaives (Dual Blades) + Klaive | 94 |
| MEQ5 × T4 Sv3+ W2 infantry | — | 9.21Demiklaives (Single Blade) + Klaive | 98 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | — | 4.72Demiklaives (Single Blade) + Klaive | 93 |
| Light vehicleT10 Sv3+ W12 vehicle | — | 2.63Demiklaives (Single Blade) + Klaive | 67 |
| Heavy vehicleT12 Sv2+ W16 vehicle | — | 1.98Demiklaives (Single Blade) + Klaive | 72 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 25.0 | 13 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 16.7 | 12 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 10.0 | 31 |
| EliteS6 AP-2 D3 (elite melee, precision) | 10.0 | 36 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 10.0 | 84 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 82 |
| Action economyUnits per 100 pts: cheap bodies for actions | 53 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 30 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Drukhari infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Troupe5 models | 85 | 67 | 92 | 42 | 82 | 8.53 | 4.90 | 4.36 | 3.27 | 3.27 |
| Mandrakes5 models | 80 | 57 | 83 | 30 | 98 | 7.28 | 5.21 | 3.47 | 2.08 | 2.08 |
| Corsair Voidscarred5 models | 70 | 47 | 66 | 27 | 76 | 9.48 | 4.76 | 2.38 | 1.59 | 1.19 |
| Scourges with Heavy Weapons5 models | 110 | 45 | 71 | 18 | 76 | 5.80 | 6.08 | 3.46 | 1.62 | 1.06 |
| Corsair Skyreavers5 models | 75 | 40 | 62 | 18 | 91 | 8.85 | 4.44 | 2.22 | 1.48 | 1.11 |
| Hand of the Archon10 models | 115 | 32 | 23 | 41 | 57 | 5.13 | 2.58 | 1.29 | 0.64 | 0.32 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.