Razorwing Jetfighter Drukhari · Vehicles
Razorwing Jetfighter is a single model for 170 points in the Drukhari army. On points efficiency the unit ranks 33rd of 39 Drukhari units overall and 6th of 8 among vehicles, with a value score of 30/100 (offense 41, defense 19). Per point, the unit hits hardest into light vehicle (71st percentile) and is toughest against small arms (46th percentile).
🪽 Fly🌫️ Stealth
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Bladed Wings, ➤ Razorwing Missiles - Monoscythe Missiles, ➤ Razorwing Missiles - Neurotoxin Missiles, ➤ Razorwing Missiles - Shatterfield Missiles, Dark Lance, Twin Splinter Rifle): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.85Razorwing Missiles (Neurotoxin Missiles) + Dark Lance + Twin Splinter Rifle | 0.61Bladed Wings | 31 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.43Razorwing Missiles (Monoscythe Missiles) + Dark Lance + Twin Splinter Rifle◇ option: Disintegrator Cannon · 2.22 per model | 0.29Bladed Wings | 30 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.55Razorwing Missiles (Monoscythe Missiles) + Dark Lance + Twin Splinter Rifle◇ option: Disintegrator Cannon · 1.21 per model | 0.20Bladed Wings | 30 |
| Light vehicleT10 Sv3+ W12 vehicle | 2.81Razorwing Missiles (Monoscythe Missiles) + Dark Lance + Twin Splinter Rifle | 0.15Bladed Wings | 71 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.69Razorwing Missiles (Shatterfield Missiles) + Dark Lance + Twin Splinter Rifle | 0.05Bladed Wings | 64 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 70.6 | 46 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 26.5 | 31 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 7.06 | 14 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.47 | 27 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 3.52 | 7 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 3 |
| Action economyUnits per 100 pts: cheap bodies for actions | 19 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 2 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Drukhari vehicles
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Voidweaver1 model | 115 | 45 | 73 | 16 | 67 | 3.55 | 3.75 | 2.36 | 4.33 | 3.48 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.