Death Jester Drukhari · Characters
Death Jester is a single model for 70 points in the Drukhari army. On points efficiency the unit ranks 38th of 39 Drukhari units overall and 8th of 8 among characters, with a value score of 22/100 (offense 32, defense 12). Per point, the unit hits hardest into MEQ (46th percentile) and is toughest against anti-tank (36th percentile).
🎯 Lone Operative
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Jester's Blade, Shrieker Cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 2.98Shrieker Cannon | 2.12Jester's Blade | 34 |
| MEQ5 × T4 Sv3+ W2 infantry | 3.17Shrieker Cannon | 0.79Jester's Blade | 46 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 2.11Shrieker Cannon | 0.27Jester's Blade | 45 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.59Shrieker Cannon | 0.27Jester's Blade | 41 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.59Shrieker Cannon | 0.13Jester's Blade | 21 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 17.1 | 5 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 17.1 | 13 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 6.86 | 13 |
| EliteS6 AP-2 D3 (elite melee, precision) | 6.86 | 17 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 5.44 | 36 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 22 |
| Action economyUnits per 100 pts: cheap bodies for actions | 76 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 35 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 66 |
Similar-cost Drukhari characters
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Archon1 model | 80 | 61 | 47 | 75 | 32 | 2.08 | 2.31 | 3.13 | 2.08 | 2.08 |
| Haemonculus1 model | 50 | 53 | 69 | 37 | 84 | 5.79 | 5.45 | 4.29 | 1.39 | 0.93 |
| Succubus1 model | 50 | 49 | 70 | 27 | 74 | 7.78 | 5.18 | 3.89 | 1.30 | 0.97 |
| Flesh Crafter [Crucible]1 model | 60 | 47 | 69 | 24 | 75 | 5.56 | 3.70 | 2.78 | 2.08 | 1.74 |
| Archtormentor [Crucible]1 model | 60 | 44 | 69 | 18 | 78 | 5.56 | 3.70 | 2.78 | 2.08 | 1.74 |
| Troupe Master1 model | 75 | 38 | 67 | 9 | 42 | 3.89 | 4.44 | 2.54 | 2.22 | 2.22 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.