Hand of the Archon Drukhari · Infantry
Hand of the Archon comes as 10 models for 115 points in the Drukhari army. On points efficiency the unit ranks 30th of 39 Drukhari units overall and 7th of 8 among infantry, with a value score of 32/100 (offense 23, defense 41). Per point, the unit hits hardest into chaff (69th percentile) and is toughest against anti-tank (91st percentile).
🔭 Scouts
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Splinter Rifle, Close Combat Weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.13Splinter Rifle◇ option: Shredder · 1.00 per model | 3.86Close Combat Weapon◇ option: Power Weapon · 1.00 per model | 69 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.58Splinter Rifle◇ option: Splinter Cannon · 0.98 per model | 1.29Close Combat Weapon◇ option: Power Weapon · 0.96 per model | 33 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.29Splinter Rifle◇ option: Splinter Cannon · 0.85 per model | 0.64Close Combat Weapon◇ option: Power Weapon · 0.89 per model | 24 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.64Splinter Rifle◇ option: Dark Lance · 1.13 per model | 0.64Close Combat Weapon◇ option: Pain sculptors · 0.31 per model | 13 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.32Splinter Rifle◇ option: Dark Lance · 1.06 per model | 0.32Close Combat Weapon◇ option: Power Weapon · 0.22 per model | 11 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 26.1 | 14 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 19.6 | 18 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.5 | 49 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.5 | 56 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 12.5 | 91 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 91 |
| Action economyUnits per 100 pts: cheap bodies for actions | 39 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 56 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Drukhari infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Troupe5 models | 85 | 67 | 92 | 42 | 82 | 8.53 | 4.90 | 4.36 | 3.27 | 3.27 |
| Incubi5 models | 90 | 60 | 92 | 28 | 41 | 8.68 | 9.21 | 4.72 | 2.63 | 1.98 |
| Mandrakes5 models | 80 | 57 | 83 | 30 | 98 | 7.28 | 5.21 | 3.47 | 2.08 | 2.08 |
| Scourges with Heavy Weapons5 models | 110 | 45 | 71 | 18 | 76 | 5.80 | 6.08 | 3.46 | 1.62 | 1.06 |
| Corsair Skyreavers5 models | 75 | 40 | 62 | 18 | 91 | 8.85 | 4.44 | 2.22 | 1.48 | 1.11 |
| Scourges with Shardcarbines5 models | 75 | 32 | 29 | 35 | 90 | 5.92 | 2.96 | 1.48 | 0.74 | 0.37 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.