Scourges with Shardcarbines Drukhari · Infantry
Scourges with Shardcarbines come as 5 models for 75 points in the Drukhari army. On points efficiency the unit ranks 31st of 39 Drukhari units overall and 8th of 8 among infantry, with a value score of 32/100 (offense 29, defense 35). Per point, the unit hits hardest into chaff (78th percentile) and is toughest against anti-tank (90th percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Shardcarbine, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.92Shardcarbine◇ option: Shredder · 1.73 per model | 2.96Close combat weapon◇ option: Power Weapon · 1.33 per model | 78 |
| MEQ5 × T4 Sv3+ W2 infantry | 2.96Shardcarbine◇ option: Blaster · 1.11 per model | 0.99Close combat weapon◇ option: Power Weapon · 0.89 per model | 42 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 1.48Shardcarbine◇ option: Blaster · 0.61 per model | 0.49Close combat weapon◇ option: Power Weapon · 0.67 per model | 29 |
| Light vehicleT10 Sv3+ W12 vehicle | 0.74Shardcarbine◇ option: Blaster · 0.95 per model | 0.49Close combat weapon◇ option: Power Weapon · 0.22 per model | 16 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 0.37Shardcarbine◇ option: Blaster · 0.83 per model | 0.25Close combat weapon◇ option: Power Weapon · 0.17 per model | 12 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 20.0 | 8 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 15.0 | 7 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 12.0 | 44 |
| EliteS6 AP-2 D3 (elite melee, precision) | 12.0 | 51 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 12.0 | 90 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 86 |
| Action economyUnits per 100 pts: cheap bodies for actions | 69 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 98 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Drukhari infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Troupe5 models | 85 | 67 | 92 | 42 | 82 | 8.53 | 4.90 | 4.36 | 3.27 | 3.27 |
| Incubi5 models | 90 | 60 | 92 | 28 | 41 | 8.68 | 9.21 | 4.72 | 2.63 | 1.98 |
| Mandrakes5 models | 80 | 57 | 83 | 30 | 98 | 7.28 | 5.21 | 3.47 | 2.08 | 2.08 |
| Corsair Voidscarred5 models | 70 | 47 | 66 | 27 | 76 | 9.48 | 4.76 | 2.38 | 1.59 | 1.19 |
| Corsair Skyreavers5 models | 75 | 40 | 62 | 18 | 91 | 8.85 | 4.44 | 2.22 | 1.48 | 1.11 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.