🎲 Tactical Reroll

Scourges with Heavy Weapons Drukhari · Infantry

Value45
Offense71
Defense18
Utility76
Points110
Models5

Scourges with Heavy Weapons come as 5 models for 110 points in the Drukhari army. On points efficiency the unit ranks 23rd of 39 Drukhari units overall and 5th of 8 among infantry, with a value score of 45/100 (offense 71, defense 18). Per point, the unit hits hardest into MEQ (86th percentile) and is toughest against anti-tank (73rd percentile).

🪂 Deep Strike🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Splinter Cannon, Shardcarbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.80Splinter Cannon + Shardcarbine◇ option: Shredder · 1.73 per model2.02Close combat weapon◇ option: Power Weapon · 1.33 per model77
MEQ5 × T4 Sv3+ W2 infantry6.08Splinter Cannon + Shardcarbine0.67Close combat weapon◇ option: Power Weapon · 0.89 per model86
TEQ5 × T5 Sv2+ 4++ W3 infantry3.46Splinter Cannon + Shardcarbine0.34Close combat weapon◇ option: Power Weapon · 0.67 per model79
Light vehicleT10 Sv3+ W12 vehicle1.62Splinter Cannon + Shardcarbine◇ option: Haywire Blaster · 1.81 per model0.34Close combat weapon◇ option: Power Weapon · 0.22 per model42
Heavy vehicleT12 Sv2+ W16 vehicle1.06Splinter Cannon + Shardcarbine◇ option: Haywire Blaster · 1.96 per model0.17Close combat weapon◇ option: Power Weapon · 0.17 per model44

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)13.63
SpecialS5 AP-1 D1 (heavy bolter-class)10.22
PlasmaS8 AP-2 D2 (plasma, power fist)8.1821
EliteS6 AP-2 D3 (elite melee, precision)8.1826
Anti-tankS12 AP-3 D6 (lascannon, melta)8.1873

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts79
Action economyUnits per 100 pts: cheap bodies for actions41
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts98
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23

Similar-cost Drukhari infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Troupe5 models85679242828.534.904.363.273.27
Incubi5 models90609228418.689.214.722.631.98
Mandrakes5 models80578330987.285.213.472.082.08
Corsair Skyreavers5 models75406218918.854.442.221.481.11
Hand of the Archon10 models115322341575.132.581.290.640.32
Scourges with Shardcarbines5 models75322935905.922.961.480.740.37

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Drukhari codex. How these scores work.

See all Drukhari rankings