Scourges with Heavy Weapons Drukhari · Infantry
Scourges with Heavy Weapons come as 5 models for 110 points in the Drukhari army. On points efficiency the unit ranks 23rd of 39 Drukhari units overall and 5th of 8 among infantry, with a value score of 45/100 (offense 71, defense 18). Per point, the unit hits hardest into MEQ (86th percentile) and is toughest against anti-tank (73rd percentile).
🪂 Deep Strike🪽 Fly
⚔️ Run the full dice math in the calculator
Offense: wounds removed per 100 points
Scored with the default wargear (Close combat weapon, Splinter Cannon, Shardcarbine): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.
| Target | 🎯 Ranged | ⚔️ Melee | %ile |
|---|---|---|---|
| Chaff10 × T3 Sv5+ W1 infantry | 5.80Splinter Cannon + Shardcarbine◇ option: Shredder · 1.73 per model | 2.02Close combat weapon◇ option: Power Weapon · 1.33 per model | 77 |
| MEQ5 × T4 Sv3+ W2 infantry | 6.08Splinter Cannon + Shardcarbine | 0.67Close combat weapon◇ option: Power Weapon · 0.89 per model | 86 |
| TEQ5 × T5 Sv2+ 4++ W3 infantry | 3.46Splinter Cannon + Shardcarbine | 0.34Close combat weapon◇ option: Power Weapon · 0.67 per model | 79 |
| Light vehicleT10 Sv3+ W12 vehicle | 1.62Splinter Cannon + Shardcarbine◇ option: Haywire Blaster · 1.81 per model | 0.34Close combat weapon◇ option: Power Weapon · 0.22 per model | 42 |
| Heavy vehicleT12 Sv2+ W16 vehicle | 1.06Splinter Cannon + Shardcarbine◇ option: Haywire Blaster · 1.96 per model | 0.17Close combat weapon◇ option: Power Weapon · 0.17 per model | 44 |
Defense: hits needed to destroy it, per 100 points
| Attacker | Hits | %ile |
|---|---|---|
| Small armsS4 AP0 D1 (bolter, lasgun) | 13.6 | 3 |
| SpecialS5 AP-1 D1 (heavy bolter-class) | 10.2 | 2 |
| PlasmaS8 AP-2 D2 (plasma, power fist) | 8.18 | 21 |
| EliteS6 AP-2 D3 (elite melee, precision) | 8.18 | 26 |
| Anti-tankS12 AP-3 D6 (lascannon, melta) | 8.18 | 73 |
Utility: what the damage numbers miss
A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.
| Part | %ile |
|---|---|
| Board controlObjective Control per 100 pts | 79 |
| Action economyUnits per 100 pts: cheap bodies for actions | 41 |
| ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts | 98 |
| SupportLeader, auras, Transport, Lone Operative, Stealth, revives | 23 |
Similar-cost Drukhari infantry
| Unit | Pts | Value | Off | Def | Util | Chaff | MEQ | TEQ | Light vehicle | Heavy vehicle |
|---|---|---|---|---|---|---|---|---|---|---|
| Troupe5 models | 85 | 67 | 92 | 42 | 82 | 8.53 | 4.90 | 4.36 | 3.27 | 3.27 |
| Incubi5 models | 90 | 60 | 92 | 28 | 41 | 8.68 | 9.21 | 4.72 | 2.63 | 1.98 |
| Mandrakes5 models | 80 | 57 | 83 | 30 | 98 | 7.28 | 5.21 | 3.47 | 2.08 | 2.08 |
| Corsair Skyreavers5 models | 75 | 40 | 62 | 18 | 91 | 8.85 | 4.44 | 2.22 | 1.48 | 1.11 |
| Hand of the Archon10 models | 115 | 32 | 23 | 41 | 57 | 5.13 | 2.58 | 1.29 | 0.64 | 0.32 |
| Scourges with Shardcarbines5 models | 75 | 32 | 29 | 35 | 90 | 5.92 | 2.96 | 1.48 | 0.74 | 0.37 |
Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support) is a rough guide shown beside it. Target columns: expected wounds removed per 100 points.
Stats, wargear options and rules: see the official Drukhari codex. How these scores work.